- Governance
- Newsletter
Governance Newsletter - June 2024
- Date PublishedAug 21, 2024

Proposals Recap
IIP-52 Revenue Distribution Pre-fuel Prod. and Compensation for Delay DECLINED
- The simultaneous launch of Illuvium Zero (IZ), Overworld, and Arena on July 25th, as per IIP-54, renders the proposal outdated.
- Additional compensation and revised revenue distribution structures are unnecessary because Fuel crates airdrops and ILV Loyalty rewards already mitigate the impact on landowners.
- The rationale for pressuring the Illuvium Main Council to prioritize Zero is unfounded since development is managed by Labs, not the Council.
- Penalizing ILV stakers to benefit landowners is inequitable and sets a bad precedent.
- Ensuring fair and beneficial outcomes for the entire DAO is paramount, making this proposal unsuitable
Discussion: https://discord.com/channels/760344898200666112/1230284872262877274
IIP-53 Automated Drone Trips for Resource Gathering REVISIONS NEEDED
- The concept is fundamentally good, providing another sink for the game and increasing efficiency in aspects players may not find interesting.
- The proposal should be revised to:
- Differentiate between the concept and execution, allowing Labs flexibility in ideating features.
- Segment community feedback to influence, but not dictate, the final product.
- Game system proposals should give Labs the freedom to shape features without being constrained.
- The idea of players spending money to save time in acquiring assets is valid but requires checks to protect the economy and gameplay.
- Implementing this concept pre-emptively could be premature without data on player behavior post-launch.
- Current systems allow player agency via the marketplace, which should be maintained.
- Excessive detail in the proposal might restrict Labs' ability to build and tweak game systems.
Discussion: https://discord.com/channels/760344898200666112/1233368192798298182
IIP-54 Changing Illuvium Zero Launch Timing to Synchronized Release with Overworld and Arena APPROVED
- The proposal aligns with Illuvium Labs' game development plans and addresses community concerns.
- Provides a fair solution with temporary fuel production boosts on Mega Cities, resolving mixed expectations.
- Ensures players have necessary fuel to fund gameplay runs and clarifies the rollout of Illuvium Zero, Overworld, and Arena.
- Acknowledges that full implementation of blueprints and Mega Cities before launch is not feasible, offering a balanced approach instead.
- Originated from Kieran/Labs, addressing initial fuel scarcity and meeting community needs.
- Considered the best available solution for Open Beta Launch, balancing practicality with community expectations.
Discussion: https://discord.com/channels/760344898200666112/1237926169756696628
IIP-55 Training Grounds, Illuvial Staking and TrainingDex DECLINED
- Similar to IIP-50; the ideas need to be merged into a single proposal.
- The proposal is too detailed, encroaching on game design responsibilities that should remain with Illuvium Labs.
- Concerns were raised about gameplay integration and economic implications, particularly the risk of harming the intended economy by allowing experience gain outside Arena/Overworld combat.
Discussion: https://discord.com/channels/760344898200666112/1233071586555330560
IIP-56 Competitive Open Beta Launch DECLINED
- Arena rewards are already planned for the open beta launch, making this proposal redundant.
- The proposal miscommunicates the relationship between titles in the ecosystem, which should not be treated as the DAO's official position.
- The idea that players need rewards to enjoy the game is disagreed upon; forced rewards can incentivize unsportsmanlike behavior and limit leaderboard significance.
Discussion: https://discord.com/channels/760344898200666112/1247856100070654003
IIP-58 Coherent and Consistent Airdrop Structure REVISIONS NEEDED
- Holos/Dark Holos should be prioritized, and the chance to gain points quickly is driving new player interest.
- The belief that all players are solely focused on airdrop points is not universally applicable; many still enjoy the game itself.
- Although Holos/Dark Holos may feel overdone to some, they add a "lottery-like" experience that benefits player engagement and testing.
Discussion: https://discord.com/channels/760344898200666112/1251221577119432805
IIP-58-R Coherent and Consistent Airdrop Structure APPROVED
- Aligns with community sentiment, emphasizing the importance of trust.
- Has actionable changes that capture the spirit and intent of fairness.
- A phased approach to the campaign allows players to retain autonomy in how they participate, with transparent rules each step of the way.
- Introducing sub-periods minimizes the impact of changes and allows for necessary adjustments, maintaining fairness and integrity throughout the campaign.
Discussion: https://discord.com/channels/760344898200666112/1251221577119432805
Major Governance Discussions
Play-for-Airdrop Idea
- Implement a minimum playtime requirement (100-200 hours) to earn points, preventing bots from completing the tier list through marketplace trading alone without engaging in actual gameplay.
- Discussion: https://discord.com/channels/760344898200666112/1247210980518264863
Open Testnet Part 3
- Introduce the addition of a third part to the extended open testnet, which would incorporate the Arena.
- This addition aims to enhance the user experience, allow for testing of new features, and identify and fix bugs before the Open Beta launch.
- Discussion: https://discord.com/channels/760344898200666112/1247641811552436264
A Swift Rollback of Master Shard Crafting Requirements
- Rollback the crafting costs of master shards from 800 dust to 80.
- Avoid unfair rewards for those who accumulated an excessive amount of shards.
- Discussion: https://discord.com/channels/760344898200666112/1250532290849673369
Helpful Links
- Governance Hub: https://gov.illuvium.io/#/
- Council Chambers: Illuvium Discord Governance
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