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IIP-50

Illuvial Training Gyms for Illuvium Zero

  • Date PublishedMay 26, 2024
Blog IIP Hero

REJECTED

Sponsor

HappyBallz

Key Contributors

Dr.Spoon, Paz, Jaganite

Simple Summary

To enhance interoperability and player experience, I propose the introduction of training gyms for Illuvials within Illuvium Zero, allowing for XP growth and a greater sink for elements and Fuel.

Abstract

Training gyms will enable both F2P and P2E players to train Illuvials, promoting passive XP gain with some limits for F2P. These gyms will be available for all land tiers, with the highest tier exclusive to Mega City plot holders.

Overview

Gyms upgrade levels will affect the number of Illuvials they can train and the speed of XP gains. The gyms will have required structures to allow construction and can include additional structures for efficiency boosts. Gyms will operate on a weekly activity basis, with costs scaled by upgrade level and paid in mixed resources.

Rationale

This system encourages continuous engagement and investment in the game, providing a scalable way for players to improve their Illuvials. It supports both F2P accessibility and P2E growth, balancing the gameplay between different player types.

Details

Levels: Higher levels allowing more Illuvials and faster training. Resources: Upgrade costs in all elements and fuels are required to increase the gym level. Costs: Running costs vary by stage and are required whether spots are filled or not. Player Types: Different provisions and benefits for F2P and P2E players, including exclusive upgrades for Mega City plots.

Considerations

Cost vs. Benefit: High setup and maintenance costs might deter lower leveled and lower-tier players initially. Will benefit those that have a focus on team building. Development time, multi-team coordination and effort would be required to complete. Post open beta development expected.

Appendix

The following graphic and info is to provide ideas, suggestions and examples for the Training Gyms possible size, functions and additional options for interoperability.

Build / Upgrade

Spots available for use or rent

XP Gain Factor (Starting at 50% of OW)

Cost to run Gym per week or Activation Click

Land Tier Boost

Build and Upgrade cost

All F2P, P2E plots and Mega City Gyms

Stage 1

2x P2E

x1 or (50%)

(Carbon, Silicon and Hydrogen)

TBD by Labs

TBD by Labs

Stage 2

1x F2P

3x P2E

Total = 4

x1.125 or (56.25%)

(Carbon, Silicon and Hydrogen)

TBD by Labs

TBD by Labs

Stage 3

2x F2P

6x P2E

Total = 8

x1.25 or (62.5%)

(Carbon, Silicon and Hydrogen)

TBD by Labs

TBD by Labs

Stage 4

4x F2P

12x P2E

Total = 32

x1.375 or (68.75%)

(Carbon, Silicon and Hydrogen)

TBD by Labs

TBD by Labs

Stage 5

8x F2P

24x P2E

Total = 32

x1.5 or (75%)

(C, H, S Fuel 1 each + Carbon, Silicon and Hydrogen)

TBD by Labs

TBD by Labs

Stage 6

16x F2P

48x P2E

Total = 64

x1.625 or (81.25%)

(C, H, S Fuel 2 each + Carbon, Silicon and Hydrogen)

TBD by Labs

TBD by Labs

P2E plots and Mega City Gyms

Stage 7

32x F2P

96x P2E

Total = 128

x1.75 or (87.5%)

(C, H, S Fuel 4 each + Carbon, Silicon and Hydrogen)

TBD by Labs

TBD by Labs

Stage 8

64x F2P

192x P2E

Total = 256

x1.875 or (93.75%)

(C, H, S Fuel 8 each + Carbon, Silicon and Hydrogen)

TBD by Labs

TBD by Labs

Mega City Gyms

Stage 9

128x F2P

384x P2E

Total = 512

x2 or (100%)

(C, H, S Fuel 16 each + Carbon, Silicon and Hydrogen)

TBD by Labs

TBD by Labs

Gym outline Example

Gym name: O’Doyle’s Fight Club.

Structure

Size 4x4 with levels 1-5 (structure changes shape/image on the 1st,3rd,5th,7th and 9th upgrade). Only one Gym per single plot and up to nine on Mega city Plots.

Efficiency

100%. Max 150% using additional structures (eg. feedlot and/or rehab zone).

Upgrade lvl

2-8 for all land plots. Level 9 Gym exclusive to Mega City holders.

Required structures

Nexus, Quantum Fabricant.

Possible additional structures (TBD)

Feedlot, rehabilitation zone, +++. Instead of power stations, these structures give an efficiency boost to the Gym and perform their own functions.

Possible additional resources

Hero Trainers (Badass Illuvials, Drones, Humans), +++.

Land Tier production boost

Additional XP gain + ressource cost (yield) according to production boost.

Gym Function

Players

F2P and P2E place a limited number of unequipped Illuvials for Training providing passive XP growth starting at 50% the speed of average OW XP growth.

Limits

F2P players can train their T0 Illuvials in their own and P2E gyms to an XP cap. Eg- up to 25% required XP for fusion and only ¼ allotment of Gym spots available. P2E renters and gym owners can train their unequipped Illuvials and grow XP passively without an XP cap or to max level. ¾ allotment of Gym spots.

Running cost

Increases proportionately with each upgrade level of the gym(element and fuel sink). Costs are TBD by Labs.

Activation

Gym needs to be constantly active (weekly by activity clicking) for the Illuvials to gain passive XP. Cost is required whether spots are filled or vacant. This ensures players travel to OW to collect Illuvials to fill Gym with their own or show vacancy sign/advertise their spots for a set fuel fee.

Gym Fees

F2P players if they choose to use P2E Gyms and in-game fuel fee will be required, amount is TBD by Labs. OW P2E players can use gyms for their Illuvials at a Gym set fuel cost. Eg- 1 fuel per Illuvial per 10 levels or per week (TBD by labs).

Boosts

Regions boost Illuvial traits in proportion (TBD by labs). Eg- Shardbluff boosts earth and fire, Halcyon boosts nature and water etc. Land Tier efficiency boosts apply for Gyms.

Megacity Owners boosts

Gym owners on Mega City plots have 50% more spots available compared to single plots. - 100% XP gain factor + Land Tier boosts.

Optional ideas for interoperability/cross promotion

F2P players may get an additional reward with a gift or lend of Illuvials from gym owners for OW, Arena or future games for loyalty or fuel spent on gym access.

F2P and P2E may be able to borrow high strength Illuvials from gyms for future raids or to help guard against raiders for a set fuel fee. Raiding units could also utilise the Gym and its rehabilitation zone as a “cooldown” post raid.

Beyond Illuvitar holders may be able to mint Badass Illuvitar trainers in future decks. Eg- Holo Illuvitars could be attached to Gyms and level up with time spent or Illuvials trained and boost stats for Gyms and for points for their Albums.

IIP-50 Illuvial Training Gyms for Zero | Illuvium Portal