- Governance
- Proposals
IIP-50
Illuvial Training Gyms for Illuvium Zero
- Date PublishedMay 26, 2024

REJECTED
Sponsor
HappyBallz
Key Contributors
Dr.Spoon, Paz, Jaganite
Simple Summary
To enhance interoperability and player experience, I propose the introduction of training gyms for Illuvials within Illuvium Zero, allowing for XP growth and a greater sink for elements and Fuel.
Abstract
Training gyms will enable both F2P and P2E players to train Illuvials, promoting passive XP gain with some limits for F2P. These gyms will be available for all land tiers, with the highest tier exclusive to Mega City plot holders.
Overview
Gyms upgrade levels will affect the number of Illuvials they can train and the speed of XP gains. The gyms will have required structures to allow construction and can include additional structures for efficiency boosts. Gyms will operate on a weekly activity basis, with costs scaled by upgrade level and paid in mixed resources.
Rationale
This system encourages continuous engagement and investment in the game, providing a scalable way for players to improve their Illuvials. It supports both F2P accessibility and P2E growth, balancing the gameplay between different player types.
Details
Levels: Higher levels allowing more Illuvials and faster training. Resources: Upgrade costs in all elements and fuels are required to increase the gym level. Costs: Running costs vary by stage and are required whether spots are filled or not. Player Types: Different provisions and benefits for F2P and P2E players, including exclusive upgrades for Mega City plots.
Considerations
Cost vs. Benefit: High setup and maintenance costs might deter lower leveled and lower-tier players initially. Will benefit those that have a focus on team building. Development time, multi-team coordination and effort would be required to complete. Post open beta development expected.
Appendix
The following graphic and info is to provide ideas, suggestions and examples for the Training Gyms possible size, functions and additional options for interoperability.
Build / Upgrade | Spots available for use or rent | XP Gain Factor (Starting at 50% of OW) | Cost to run Gym per week or Activation Click | Land Tier Boost | Build and Upgrade cost |
|---|---|---|---|---|---|
All F2P, P2E plots and Mega City Gyms | |||||
Stage 1 | 2x P2E | x1 or (50%) | (Carbon, Silicon and Hydrogen) | TBD by Labs | TBD by Labs |
Stage 2 | 1x F2P 3x P2E Total = 4 | x1.125 or (56.25%) | (Carbon, Silicon and Hydrogen) | TBD by Labs | TBD by Labs |
Stage 3 | 2x F2P 6x P2E Total = 8 | x1.25 or (62.5%) | (Carbon, Silicon and Hydrogen) | TBD by Labs | TBD by Labs |
Stage 4 | 4x F2P 12x P2E Total = 32 | x1.375 or (68.75%) | (Carbon, Silicon and Hydrogen) | TBD by Labs | TBD by Labs |
Stage 5 | 8x F2P 24x P2E Total = 32 | x1.5 or (75%) | (C, H, S Fuel 1 each + Carbon, Silicon and Hydrogen) | TBD by Labs | TBD by Labs |
Stage 6 | 16x F2P 48x P2E Total = 64 | x1.625 or (81.25%) | (C, H, S Fuel 2 each + Carbon, Silicon and Hydrogen) | TBD by Labs | TBD by Labs |
P2E plots and Mega City Gyms | |||||
Stage 7 | 32x F2P 96x P2E Total = 128 | x1.75 or (87.5%) | (C, H, S Fuel 4 each + Carbon, Silicon and Hydrogen) | TBD by Labs | TBD by Labs |
Stage 8 | 64x F2P 192x P2E Total = 256 | x1.875 or (93.75%) | (C, H, S Fuel 8 each + Carbon, Silicon and Hydrogen) | TBD by Labs | TBD by Labs |
Mega City Gyms | |||||
Stage 9 | 128x F2P 384x P2E Total = 512 | x2 or (100%) | (C, H, S Fuel 16 each + Carbon, Silicon and Hydrogen) | TBD by Labs | TBD by Labs |
Gym outline Example
Gym name: O’Doyle’s Fight Club.
Structure
Size 4x4 with levels 1-5 (structure changes shape/image on the 1st,3rd,5th,7th and 9th upgrade). Only one Gym per single plot and up to nine on Mega city Plots.
Efficiency
100%. Max 150% using additional structures (eg. feedlot and/or rehab zone).
Upgrade lvl
2-8 for all land plots. Level 9 Gym exclusive to Mega City holders.
Required structures
Nexus, Quantum Fabricant.
Possible additional structures (TBD)
Feedlot, rehabilitation zone, +++. Instead of power stations, these structures give an efficiency boost to the Gym and perform their own functions.
Possible additional resources
Hero Trainers (Badass Illuvials, Drones, Humans), +++.
Land Tier production boost
Additional XP gain + ressource cost (yield) according to production boost.
Gym Function
Players
F2P and P2E place a limited number of unequipped Illuvials for Training providing passive XP growth starting at 50% the speed of average OW XP growth.
Limits
F2P players can train their T0 Illuvials in their own and P2E gyms to an XP cap. Eg- up to 25% required XP for fusion and only ¼ allotment of Gym spots available. P2E renters and gym owners can train their unequipped Illuvials and grow XP passively without an XP cap or to max level. ¾ allotment of Gym spots.
Running cost
Increases proportionately with each upgrade level of the gym(element and fuel sink). Costs are TBD by Labs.
Activation
Gym needs to be constantly active (weekly by activity clicking) for the Illuvials to gain passive XP. Cost is required whether spots are filled or vacant. This ensures players travel to OW to collect Illuvials to fill Gym with their own or show vacancy sign/advertise their spots for a set fuel fee.
Gym Fees
F2P players if they choose to use P2E Gyms and in-game fuel fee will be required, amount is TBD by Labs. OW P2E players can use gyms for their Illuvials at a Gym set fuel cost. Eg- 1 fuel per Illuvial per 10 levels or per week (TBD by labs).
Boosts
Regions boost Illuvial traits in proportion (TBD by labs). Eg- Shardbluff boosts earth and fire, Halcyon boosts nature and water etc. Land Tier efficiency boosts apply for Gyms.
Megacity Owners boosts
Gym owners on Mega City plots have 50% more spots available compared to single plots. - 100% XP gain factor + Land Tier boosts.
Optional ideas for interoperability/cross promotion
F2P players may get an additional reward with a gift or lend of Illuvials from gym owners for OW, Arena or future games for loyalty or fuel spent on gym access.
F2P and P2E may be able to borrow high strength Illuvials from gyms for future raids or to help guard against raiders for a set fuel fee. Raiding units could also utilise the Gym and its rehabilitation zone as a “cooldown” post raid.
Beyond Illuvitar holders may be able to mint Badass Illuvitar trainers in future decks. Eg- Holo Illuvitars could be attached to Gyms and level up with time spent or Illuvials trained and boost stats for Gyms and for points for their Albums.