In the Arena, each time an enemy Illuvial is knocked out (i.e. a Faint event is triggered) XP is added to the encounter total. The amount of XP for an individual Faint event and the total for the round are calculated using the following formulas:
Faint Event XP = ((Credit Cost of Unit) + (Level of Unit * 0.1)) * 1.5 Game Mode Multiplier
Flat Bonus per Won Round = 60 * 1.5 Game Mode Multiplier
Example:
Illuvial
Unit Cost
Level
Multiplier
Formula
Total
Flare
4
40
1.5
(4+40*0.1)1.5
12
Atlas
1
25
1.5
(1+25*0.1)1.5
5.25
Rypter
3
55
1.5
(3+55*0.1)1.5
12.75
Round Bonus
1.5
60*1.5
90
Round Total
120
Players must win the Round in order to get the XP
The final XP for defeating the enemy team in a round is 120 and will be evenly distributed among all friendly Illuvials that were on the battle board (only if the player wins the round).
Levels (1-60)
Each level grants +1% the following stats, up to a maximum of 60%.
Attack Damage
Omega Power
Health
Level
XP needed
XP Total
Total stats Bonus
1
0
0
1%
2
81
81
2%
3
81
162
3%
4
80
242
4%
5
81
323
5%
6
81
404
6%
7
81
485
7%
8
80
565
8%
9
81
646
9%
10
81
727
10%
11
113
840
11%
12
363
1203
12%
13
364
1567
13%
14
364
1931
14%
15
364
2295
15%
16
364
2659
16%
17
364
3023
17%
18
363
3386
18%
19
364
3750
19%
20
364
4114
20%
21
970
5084
21%
22
970
6054
22%
23
971
7025
23%
24
970
7995
24%
25
970
8965
25%
26
970
9935
26%
27
970
10905
27%
28
971
11876
28%
29
970
12846
29%
30
970
13816
30%
31
4366
18182
31%
32
4366
22548
32%
33
4366
26914
33%
34
4366
31280
34%
35
4366
35646
35%
36
4365
40011
36%
37
4366
44377
37%
38
4366
48743
38%
39
4366
53109
39%
40
4366
57475
40%
41
13583
71058
41%
42
13583
84641
42%
43
13582
98223
43%
44
13583
111806
44%
45
13583
125389
45%
46
13583
138972
46%
47
13583
152555
47%
48
13582
166137
48%
49
13583
179720
49%
50
13583
193303
50%
51
53361
246664
51%
52
53361
300025
52%
53
53361
353386
53%
54
53361
406747
54%
55
53361
460108
55%
56
53361
513469
56%
57
53361
566830
57%
58
53361
620191
58%
59
53361
673552
59%
60
53361
726913
60%
Prestige Levels (61-100)
Once an Illuvial reaches Level 60, it begins progressing through Prestige levels. Reaching Level 61 requires 726,913 XP — the same total XP needed to level from 1 to 60. From there, the XP required increases with each new Prestige level:
Level 61: 726,913 XP
Level 62: 2 × 726,913 XP
Level 63: 3 × 726,913 XP
And so on
Each Prestige level requires one additional multiple of 726,913 XP compared to the previous level. In other words, the cost scales upward progressively. The higher the Prestige level, the more XP is required to reach the next one.
This means Prestige progression becomes increasingly demanding over time, rewarding long-term investment and dedication.