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Illuvium Zero Blueprints on zkEVM

  • Date PublishedFeb 17, 2026
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With the migration to Immutable zkEVM complete, Illuvium Zero is preparing to introduce a new gameplay loop. One of the biggest changes affects Blueprints. How they’re found, how they’re used, and how they now tie into this new loop with extra rewards.

This article breaks down what Blueprints were before, what’s changing now, and how they’ll fit into new gameplay loops going forward.


How Blueprints Worked Before

Previously in Illuvium Zero:

  • Blueprints were found on your plot and were not consumable
  • Once you owned a Blueprint, you could mint a consumable version of the Blueprint as many times as you wanted
  • Minting costs were fixed (time + Fuel), with no bonding curve
  • Blueprints were tied to a specific suit line and skin type

Skins were overly complex, adding unnecessary friction and having visuals being nearly identical across different suit lines. Once acquired, they had no meaningful interaction with supply, demand, or ongoing gameplay.


How Blueprints Work Now (Post–zkEVM)

After the zkEVM migration, Blueprints have been updated to support deeper systems and an upcoming gameplay loop we're calling Sanctum Mesa Requests.

1. All Blueprints Are Now Consumable

Both on-chain and off-chain Blueprints are now consumables. When used, they are burned, reducing supply.

2. Finding Blueprints

Blueprints are still found the same way by first scanning for Illuvial biodata and using that biodata to find blueprints in the Material Labs. The Blueprint metadata has been simplified by removing the Suit Line and Skin Type. For example, you will now find “Atlast Blueprint” instead of separate lines like “Atlas Hexasuit Blueprint for Armour” or “Atlas Blueprint for Drone”.

3. Bonding Curve Based on Circulating Supply

Blueprints will follow a bonding curve tied to their total circulating supply:

  • As Blueprints are burned, circulating supply decreases—making it easier to discover new ones.
  • The more players hold a specific Blueprint, the lower your chances of discovering one.

Supply and usage now directly influence availability, creating a healthier, self-balancing system over time.

4. Blueprints Are Now Per Accounts

All blueprints in the game are now stored on your account, regardless of your plots. You’ll be able to find blueprints in one plot and use them in another seamlessly.

5. Blueprints Are Now Per Illuvial

Instead of being tied to a specific suit or skin type, Blueprints are now linked to an Illuvial.

Example:

  • Before migration:
    • 1× Atlas Drone Blueprint off-chain
    • 1× Atlas Hexasuit Blueprint off-chain
    • 1× Atlas Hexasuit Blueprint on-chain
  • After migration:
    • These consolidate into Atlas Blueprints
    • 3× Atlas Blueprint (2 off-chain + 1 on-chain)

This simplifies collections while preserving value.


Blueprint Minting: A New Model

Blueprints are the first collection to use Illuvium’s new manual mint approach.

  • Newly found off-chain Blueprints are not minted by default
  • Minting will be optional and enabled later (this will allow you to trade with other people)

More details on manual minting will be shared as the system rolls out.


Upcoming Gameplay Loop: Sanctum Mesa Requests

Now that blueprints have been migrated to zkEVM, we can begin implementing Sanctum Mesa Requests. Blueprints will play a direct role in a new Illuvium Zero gameplay loop tied to Sanctum Mesa Requests.

Weekly Crafting & Contribution

Each week, you’ll receive a list of parts to craft and send to the Homebase. Using Element, Fuel, Blueprints and/or Dyes, you’ll task your builders with crafting these different parts in a new Illuvium Zero building. 

  • Players craft skin parts 
  • Blueprints are burned in the process
  • Crafted parts are sent to the Homebase
  • Earn up to 2% of Fuel revenue (in addition to the 5% from the Fuel Burning Loop)

Your share of rewards is based on how many parts you crafted relative to others each week.

Two Ways to Compete

Special Part Requests

  • Specific Illuvial parts (e.g: Atlas Visor Part, Atlas Chest Piece)
  • These recipes require a specific blueprint to craft 
  • Compete for up to 1% of Fuel revenue

Generic Part Requests

  • Generic parts (e.g: Generic Visor, Generic B4CH Core)
  • These recipes can be crafted using any blueprint
  • Compete for up to 1% of Fuel revenue

Together, these systems allow players to earn up to 2% for the Sanctum Mesa Loop in addition to the 5% for the Fuel Burning Loop.

Strategic Blueprint management (hoarding/trading), especially within a single Illuvial, can significantly impact your share.

Blueprint Research

While we finalise the implementation and testing of the new bonding curve, we’ve temporarily disabled Blueprint Research

Note: Research costs and success rates may be adjusted to support this feature.


Future Skin Sale Revenue

The original vision for Sanctum Mesa Requests was to standardise, simplify, and boost Illuvial-based skin sales while sharing skin revenue directly with landholders through this gameplay loop.

However, given current market conditions, the closure of Overworld, and current low skin demand, we've decided to delay this part of the feature until the timing is optimal. This will maximise its impact and deliver the strongest rewards for landholders.

In the meantime, we’ve decided to give 2% of Fuel Revenue for the Sanctum Mesa Request loop.

This approach ensures the skin economy re-launches when it can truly thrive and benefit the community most effectively.


Why This Matters

These changes transform Blueprints from passive collectibles into a core component of ongoing gameplay

They also lay the foundation for an improved cosmetic system, deeper Zero loops, and more meaningful player choice. 


Looking Ahead

The zkEVM migration wasn’t just a technical upgrade, it unlocked systems that simply weren’t possible before. Blueprints are just the beginning.

More updates are coming as Illuvium Zero continues to evolve.

Stay sharp, Rangers.


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