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Illuvium: Arena Update 1.10.0

Patch Notes

  • Date PublishedJul 22, 2025
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This update marks the final set of major features for Gauntlet. It introduces:

  • Three anticipated feature additions: BondingWeapon & Suit Amplifiers, and the Draft Deck. Each of these brings distinct strategic depth and flexibility to the game:
  • Bonding adds an enhanced ranger and composition versatility, allowing for more creative and adaptive team builds.
  • Weapon & Suit Amplifiers streamline the shop and introduce a new layer of progression, enabling you to customize your ranger’s growth to suit your strategy.
  • The Draft Deck adds a comeback mechanic, encouraging dynamic decision-making and long-term planning.
  • Bug Fixes & Other Improvements.
  • Changes in the Ranked Rewards Requirements and Ranked Reset System.
  • big balance patch.

Read on for a detailed breakdown of each item.

Gameplay & System Updates

Bonding System

Strategic synergy management is now at your fingertips!

It’s been a while, but the Bonding system is back! Simply hold an Illuvial over your Ranger for a few seconds to create a bond, granting your Ranger access to that Illuvial's base synergies.

Key Features:

  • Composite Synergy Mastery
  • Bonding is now the primary method for unlocking Composite Synergies
  • Your bonded Illuvial's base synergies will combine with your Round 4 weapon selection to give the Ranger access to Composite Synergies.
  • Dynamic Flexibility
  • Change bonds at any time during placement phases by holding a different Illuvial over your Ranger
  • Bonding removal
  • Bonds are automatically removed when you sell an Illuvial or move it to the Bench
  • Make sure to bond the Ranger with another Illuvial when you sell or bench the currently bonded Illuvial!

With this new approach to Composite Synergies, it's easier than ever to experiment with new team compositions. Time to theorycraft!

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  • Which Illuvial am I bonded to? Well, right-click your ranger and inspect which Illuvial you are bonded with.

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Weapon & Suit Amplifiers

Equipment management has been completely reimagined for a smoother gameplay.

Say goodbye to hunting for weapons and suits in the shop! The new Amplifier system provides guaranteed progression points throughout each match.

Weapon System:

  • Round 4: Choose 1 weapon from 3 randomly selected options
  • Rounds 11 & 18: Select Weapon Amplifiers (1 of 3 choices) that provide direct buffs to your weapon or Ranger stats
  • Each weapon offers unique amplifier options, ensuring diverse strategic paths

Suit System:

  • Round 14: Choose 1 Suit Amplifier from 3 options
  • Suit Amplifiers provide powerful buffs to your Ranger or entire team
  • 15 total Suit Amplifiers available - experiment with them all!

This overhaul eliminates RNG frustration from equipment acquisition, letting you focus entirely on Illuvial strategy and team building.

Take a closer look at the details by hovering over the suit aplifiers to better understand your options! Once chosen, you can also click on the chosen weapons, or amplifiers, but right-clicking on the weapon or amplifier above your ranger.

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Draft Deck

The Draft Deck returns, refined and improved based on your feedback.

After last month's Draft Deck preview, we've finalised the feature and implemented significant improvements to create a smoother, more intuitive experience. As for all features, we already have more polish planned in the pipeline.

What's New:

  • Enhanced Perspective: Zoomed out view for better situational awareness
  • Improved Drone Control: Slower, more responsive drone movement
  • Smoother Navigation: Refined drone movement mechanics
  • Better Visual Guidance: Additional effects to help players navigate the experience
  • Optimized Release System: Improved formula for player release timing

How It Works:

Draft Deck activates on Rounds 8, 15, 22, and 29, transporting all players to a special Board. Illuvials with attached Augments move and teleport around the central area. Players are released in order of current health (lowest to highest) and select from the available rotating Illuvials.

Note: This is just the beginning - we have many more Draft Deck improvements planned for future updates!


Bug Fixes & Other Improvements

Like in previous patches we’ve dedicated significant time to improving the overall gameplay experience through a wide range of fixes, UI enhancements, and quality-of-life changes. Below is a detailed breakdown of what’s been addressed and added in this update:

Core Gameplay Fixes & Improvements:

  • Credit Tweaks & Fixes:
  • Credit Interest is now calculated and applied correctly.
  • Credits are now granted instantly upon winning a round or defeating a PvE enemy, improving game flow and responsiveness.
  • Players now start with 10 bonus credits when playing on the Sanctum Mesa region.
  • Fixed an issue where the credits received from interest was incorrect.
  • Crate Handling:
  • PvE crates that couldn’t fit on your bench no longer get stuck on the board.
  • Once space is made on your bench, the crates can now be picked up again.

Augment Logic Improvements:

  • Augment selection is now deferred when a Suit, Weapon, Drone Augment, or Carousel round begins — preventing auto-selection.
  • Prevented Augments from being applied to Legendary Crates.
  • Added a 1-second delay before a selection can be made during Suit, Weapon, and Drone Augment rounds to reduce misclicks.

User Interface & Visual Enhancements:

  • UI & UX Improvements:
  • The amplifier selection UI has been significantly improved for clarity and usability.
  • The chat window has been moved to the top-left corner of the screen to increase visibility without interfering with gameplay.
  • Added functionality to sort the leaderboard by Raffle Tickets, giving players more ways to track competitive progress.
  • Added the ability to view past round opponent info, helping players make more informed decisions.

Visual & Sound Effects Updates:

  • New Carousel Sound and Visual Effects
  • New EndScreen Music when the match ends
  • Improved Arena mix (still focused on the Fight rounds)
  • Omega SFXs updated for Tiktaalik and Elk
  • SFX - Bug Fixes:
    • Brought back the Lobby SFXs and MatchFound music
    • Brought Carousel's reverb back
    • Fixed empty Drone Blast SFXs
  • Some smaller bugs
  • Introduced new win streak VFX for more rewarding streak moments.
  • Updated the Ghost VFX when playing against another player’s ghost for better visibility and contrast.
  • Added new region effects to bring environments to life. Fixed an issue that caused the game to turn black and white and prevented user input. Addressed a visual issue with the Fliish Omega animation.
  • More Illuvial lines have been optimised for performance and clarity.

System Stability & Crash Fixes

  • Resolved multiple crash scenarios, leading to a more stable gameplay experience across a wider range of systems.
  • Removed the Bonding tooltip that was incorrectly displaying during Carousel and Spectator mode.

Leviathan Mode

  • Fixed a Leviathan stat boost issue affecting Illuvials.
  • Augments will no longer disappear when fusing a Leviathan unit that is holding augments.

Cosmetics & Beyond Integration

  • Implemented Beyond Wave 4 Cosmetic Rewards, making them fully playable and equippable in-game.

 Miscellaneous Improvements

  • Fixed an issue where Illuvials would disappear when spectating a player before the round began.
  • Resolved a bug where the Ranger could become invisible after dying in the Overworld.

Ranked Reward Requirements & Resets

We’re updating the Gauntlet Ranked Rewards and Rating system:

  • The Minimum Weekly Games required for reward eligibility have been reduced from 15 to 5.
  • Following the following snapshot, a Hard Reset will be applied to all players, setting everyone’s rating to 1200 on Thursday, June 5th at 00:00 UTC.
  • Starting Thursday, June 12th at 00:00 UTC, we’ll introduce weekly Soft Resets. These will slightly reduce the rating gap between players at the top and bottom of the leaderboard to keep competition fresh and balanced.

Soft Reset Formula: New Rating = 1200 + (Current Rating - 1200) × 0.6

Examples:

  • 800 Rating:  New Rating = 1200 + (-400 × 0.6) = 960
  • 2500 Rating: New Rating = 1200 + (1300 × 0.6) = 1980

Balance Adjustments

Illuvials

  • Ador / Adoredo / Adorius
    • Flat Omega damage and healing reduced from 150/250/350 → 100/150/250
  • Fern / Fernite / Blazenite
    • Health reduced from 1100/1700/2250 → 1100/1500/2000
  • Cling / Twine / Gnarl
    • Knockup Duration reduced from 0.75/1/1.5s → 0.5/0.75/1s
  • Headi / Krunk / Blotto
    • Damage Reduction during Omega reduced from 20% at all levels → 10/12/15%
    • Omega Damage reduced from 60/80/110 → 60/80/100
    • Blind Duration reduced from 1/1.25/1.5s → 1/1.1/1.25s
  • Rhamphy / Rhamphite / Rhamphyre
    • Energy Cost reduced from 200 → 180
  • Phyri / Phyriox / Scoriox
    • Health increased from 850/1000/1500 → 1000/1250/1700
  • Ace / Artace / Monarch
    • Energy Cost reduced from 200 → 180
    • Health increased from 900/1200/1700 → 1000/1300/1750

Affinities & Classes

  • Nature
    • Missing health regen decreased from 1.25/2/2.75/4% → 1/1.75/2.5/3.5%
  • Empath
    • Shield granted reduced from 5/10/15/25% → 4/9/15/25%
  • Air
    • Dodge Chance reduced from 8/16/25% → 7/14/21%
  • Verdant
    • Max Health regen reduced from 30/40/50% → 25/40/50%
    • Area healing reduced from 25/35 → 15/25
  • Tempest
    • Energy Cost increase on enemies reduced from 12/16/20% → 8/14/20%
  • Mud
    • Attack and Omega Power Stealing reduced from 35/45/50% → 25/35/45%
  • Spore
    • Omega Healing reduced from 8/12/16% → 6/9/12% max health
    • Energy burn reduced from 10/14/20% → 6/9/12%
  • Magma
    • Energy Damage reduced from 50/100/125 → 40/70/100
  • Bloom
    • Omega Power gain reduced from 10/15/20% → 8/12/16%
    • Healing regen adjusted from 5/6/8 → 4/7/10
  • Steam
    • Damage Amp reduced from 12/20/25% → 8/12/15%
    • Energy regen reduced from 15/30/40 → 8/12/15
  • Aegis
    • Shared stats (attack damage, speed, resistances) reduced from 20/35/50% → 15/20/25%
  • Arcanite
    • Omega Power gain from attack speed reduced from 40/75/100% → 40/50/70%
    • Attack Damage bonus from energy cost reduced from 50/100/125% → 50/70/100%
  • Behemoth
    • Max Health and bonus physical damage based on health reduced from 15/25/30% → 12/16/20%
  • Slayer
    • Attack speed gain on Takedown reduced from 30/45/60% → 25/35/45%
    • Attack Damage on Vanquish reduced from 35/50/65% → 25/35/45%
  • Templar
    • Attack Damage and Resistances stolen reduced from 4/5/6 → 3/4/5
  • Colossus
    • Max Health bonus reduced from 35/50/70% → 20/30/45%
  • Revenant
    • Shield and AoE Damage on crit adjusted from 55/70/95 → 50/70/100
  • Invoker
    • Omega Power gained from energy cost reduced from 25/30/35% → 16/18/20%
  • Enchanter
    • Splash Pure Damage from Omega reduced from 50/100/125 → 50/75/100
  • Mystic
    • Damage reduction and amp reduced from 12/24/40% → 12/24/30%
  • Tsunami
    • Omega Energy Refund increased from 15/20/25 → 20/25/30%
    • Splash Damage adjusted from 225/250/275 → 200/250/300
  • Granite
    • Damage Reduction increased from 10/15/20% → 10/20/25%
  • Inferno
    • Pure Damage based on max health changed from 1.2/2.5/4% → 1.5/2/2.5%
  • Dust
    • Empowered attack energy damage increased from 100/150/200 → 100/200/300
  • Toxic
    • Explosion on enemy triggered on Takedown instead of Vanquish
    • Max Health damage reduced from 12/16/20% → 10/15/20%
  • Phantom
    • Omega Power gained on crit increased from 2/3/4 → 2/4/6

Forge Augments

  • Pool reduced by 40%: from 60 → 36 augments
  • Each category now has 6 augments, improving chances of desired outcomes when fusing components to 3/6 (50%) instead of 3/10 (30%)

You can find the list of augments in the Illuvium Gauntlet Public Info Document.

  • SITDOWN
    • Resistances stolen reduced from 35 → 30
  • IonShroud
    • Bonus Health reduced from 250 → 200

Legendary Augments

  • Pool reduced by 50%: from 40 → 20 augments
  • Effects reworked to be less niche and more broadly applicable across comps.
  • You can find the list of legendary augments in the Illuvium Gauntlet Public Info Document.
  • Some legendary augments have been adjusted to suit a broader spectrum of units.

Drone Augments

  • Synergy Drone Augments have been adjusted as follows:
    • Stage 1 → Gives primary synergy imprint.
    • Stage 2 → No longer gives composite imprints. It now gives primary synergy imprint + augment matching that synergy.
    • Stage 3 → Gives composite synergy imprint.
  • Non-Synergy Drone Augments have been adjusted according to the above power level changes, with special focus on nerfing those overperforming, mainly the Fortress Protocol.
  • You can find the list of updated drone augments in the Illuvium Gauntlet Public Info Document.
  • Smouldering Strike has been reworked:
    • From: Attacks deal % bonus pure damage over 3 seconds based on attack damage.
    • To: Attacks deal % bonus pure damage based on attack damage.

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