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Illuvium: Arena Update 1.11.0

Patch Notes

  • Date PublishedJul 23, 2025
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This update delivers several long-awaited features and key quality-of-life improvements, including Imprint Tailoring for cratesHolo/Dark Holo cosmetics in Casual and Ranked (based on ownership), the New Main Menu UI and the highly anticipated Spectator Mode — a critical step forward for the competitive Arena scene.

Gameplay & System Updates

Imprint Tailoring (Synergy Crates)

Crate synergy options are no longer fully random. Instead, they now favor synergies relevant to your current composition, reducing the impact of RNG and supporting more competitive, consistent gameplay.

*Note: The tailoring is applied to 2 of the 3 options offered. So one option will still always be random.

Tailoring Weight System:

  • 1 contributing unit → Weight 3
  • 2 units → Weight 4
  • 3 units → Weight 5
  • 4+ units → Weight 6

This ensures every crate offers usable options that can support or push your build strategy.

Guidance Tooltips

Contextual tips will now appear in-game to guide newer players. These can be easily turned on or off via the settings menu.

Augment Tooltips

When forging augments, the system will suggest the most suitable Illuvials (from your roster) to equip each augment — helping beginners make smarter decisions during loadout.

Click-Drag-Click Option (Settings)

The previously added "Click-Drag-Release" system now has a toggle in settings to switch to "Click-Drag-Click," better suited for platforms like Steam Deck.

Bonding Disclaimer UI

Improved UI now clearly alerts players when their Ranger is unbonded, preventing accidental round starts without a bonded Illuvial.

Improved Selling Zone

The sell area has been pushed further from the board edges to prevent accidental Illuvial sales when positioning near boundaries.

Ranger Gear Reroll System

Players now have more flexibility when choosing:

  • Weapons — with rerolls available
  • Weapon Amplifiers — also rerollable, or pivotable to a new weapon with pre-selected amps
  • Suit Amplifiers — offered one at a time, rerollable endlessly for 1 credit each
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Holo & Dark Holo Visuals in Casual/Ranked

Owned Holo and Dark Holo Illuvials now appear with their unique cosmetics in Casual and Ranked modes. These are purely visual — no gameplay impact — letting players showcase their collections.

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Drone Transparency

Hovering your mouse over the opponent’s drone now makes it translucent and transclickable, solving the issue of blocked vision and unwanted interference.

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The main menu has been completely redesigned for faster access, cleaner navigation, and a more immersive experience. Whether you're diving into a match or customising your loadout, everything you need is now just a click away.

New Tabs: Play – Choose your game mode with ease. Whether solo or squad, jump into action faster than ever. Ranger – Personalise your ranger with new cosmetics and emotes to show off your style. Drone – Customise your drone’s appearance and emotes for maximum flair on the battlefield. Battle Pass – Track your progress and view cosmetic unlocks earned by completing missions and hitting tier milestones.

Coming Soon: Missions – A dedicated tab to track daily and weekly objectives for streamlined progress. Borders – Customise your player profile with unlockable borders that flex your accomplishments.

Get in, gear up, and show out—your new command centre awaits.

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Drone Augments Repositioned

Drone augments now appear beside the board rather than floating over the drone, giving you a clearer view during combat and planning.

Crate Inventory Update

Crates earned from PvE rounds are now automatically stored in your Crate Inventory, located just above the drone augment container. No more clutter—just clean organisation.

Critical Strike Visuals 

All damage numbers—including critical strikes—now feature enhanced visual effects, making combat feedback more readable and satisfying at a glance.

Spectator Mode Fixes

Numerous bugs affecting spectator mode have been resolved, resulting in smoother camera transitions, accurate unit displays, and a more stable viewing experience overall.

Additional Polish & Audio Highlights

This patch also includes several audio and experience improvements:

  • Improved Music Transitions – Smoother flow between fight phases, carousel, and main menu.
  • Final Carousel Music – The new carousel track is now final.
  • Spectator Mode Polishing – Bug fixes and smoother camera transitions for custom match viewing.
  • Menu SFX, Ranger Omegas, and Drone Blasts – Updated and refined for a more immersive experience.

Special thanks to the SFX team for advancing the audio experience.

Balance Adjustments

As we prepare for the competitive season and refine our game systems ahead of the upcoming World Championship qualifiers, this balance patch introduces a series of buffs, nerfs, and adjustments across all game systems.

Illuvials

Taipan (Phyri/Phyriox/Scoriox): 

  • Attack Damage: 105/130/180 → 110/135/185.

Poodle Moth (Ace/Artace/Monarch):

  • Energy Cost: 190 → 200.

Lynx:

  • Stage 2: +100 Health, +5 Attack, +5 Physical & Energy Resistance.
  • Stage 3: +200 Health, +10 Attack, +5 Physical & Energy Resistance.

Empath Lynx:

  • Missing Health Healing: 3/4% → 2/2%.
  • Flat Healing: 40/60 → 60/100.

Elk (Ador/Adoredo/Adorius):

  • Health: 1300/1850/2450 → 1200/1750/2450.

Tiktaalik (Ebb/Fluud/Geyyser):

  • Health: 1500/1800/2650 → 1500/1800/2400.
  • Healing & Damage: 120/160/200 → 100/140/200.

Komodo Dragon (Headi/Krunk/Blotto):

  • Hex Radius: 22/25/28 → 20/23/26.
  • Damage: 60/80/100 → 50/70/100.

Sloth (Cling/Twine/Gnarl):

  • Health: 1750/2400/3300 → 1700/2300/3300.

Fennec Fox (Winq/Quinx/Ghazotep):

  • Omega Shield: 150/250/350 → 150/225/400.
  • Omega Damage: 150/250/450 → 150/225/400.

StarNosed Mole (Lura/Loulura/Malura):

  • Charm Duration: 2/2.5/3 → 2/2.25/2.5 sec.

Red Panda (Rai/Rai-lu/Rai-lee):

  • Stolen Attack Damage: 4/5/6 → 3/4/6.

Water Buffalo (Carablu/Caradulo/Cardulox):

  • Thorns: 20/25/30 → 15/20/30.

Affinities & Classes

Fire:

  • Attack Damage: 4/9/14/20% → 5/11/17/24%.

Bloom:

  • Health Regen: 5/7/10 → 6/8/10.
  • Omega Power Gain: 10/15/20 → 12/16/20.

Magma:

  • Damage: 50/75/100 → 60/80/100.
  • Expansion Speed: 100/100/120 → 150/150/200.

Mud:

  • Omega Power & Attack Steal: 25/35/45% → 30/40/50%.

Predator:

  • Empowered Bonus Damage: 125/200/300% → 140/220/330%.

Shock:

  • Damage: 225/275/325 → 250/300/350.

Verdant:

  • Passive Healing: 15/20/(2%) → 20/25/(2.5%).

Dust:

  • Bonus Damage: 100/200/250 → 100/200/300.

Harbinger:

  • Resistance Gain (Omega-based): 25/40/50% → 20/30/40%.

Invoker:

  • Omega Power Gain: 16/18/20% → 14/15/16%.

Aegis:

  • Shared Stats: 13/14/15% → 11/12/13%.

Colossus:

  • Taunt Cadence: 6 sec → 8 sec.
  • Max HP Bonus: 20/30/45% → 18/26/40%.

Behemoth:

  • Bonus Attack Damage per 4 attacks: 12/16/20% → 10/14/18%.

Inferno:

  • Max Health Pure Damage: 2/2.5/3% → 1.5/2/2.5%.

Steam:

  • Damage Amp: 8/12/15% → 8/10/14%.
  • Energy Regen: 8/12/15 → 8/10/14.

Mystic:

  • Damage Amp & Reduction: 12/24/40% → 10/20/30%.

Weapon & Amplifiers

Elderwood Stave:

  • New weapon Empath Nature.

Tidal Shive:

  • New weapon Rogue Water.

Earthgrasp Sceptre:

  • New weapon Psion Earth.

Aero Edge:

  • New weapon Fighter Air.

Ember Buckler:

  • New weapon Bulwark Fire.

Emberling Rod:

  • Attack Damage: 70 → 75.
  • Health: 600 → 700.
  • Omega AoE: 15 → 20 hex radius.

Boomerang:

  • Attack Damage: 70 → 75.

Ripple Flail:

  • Health: 900 → 850.
  • Omega Empowered Damage: 250 → 200.
  • Amplifier: Attack Speed: 5% → 4%.
  • Amplifier: Empowered Damage: 375% → 300%.

Shadowmaul:

  • Attack Damage: 140 → 130.
  • Attack Speed: 0.70 → 0.65.

Ember Bastion:

  • Health: 1200 → 1100.
  • Attack Damage: 110 → 100.
  • Omega Damage Reduction: 20% → 15%.
  • Amplifier: Omega Damage Reduction: 40% → 30%.

Aqua Blaster:

  • Attack Damage: 90 → 85.
  • Omega Damage: 600 → 500.
  • Amplifier: Omega Damage: 850 → 800.

Groove Sword:

  • Attack Damage: 100 → 95.

Quake Maulers:

  • Physical Resistance: 60 → 50.

Sprout Guard:

  • Omega Shield duration: 3 → 4 seconds.
  • Damage per second: 100*OP → 75*OP.
  • Amplifier: Omega Shield: 1000 → 800.

Suit Amplifiers

Temporal Flare:

  • Hex Radius: 20 → 30.
  • Attack Speed Gain: 50% → 60%.

Celestial Infusion:

  • Hex Radius: 20 → 30.
  • Omega Power Gain: 50% → 60%.

Dimensional Ambush:

  • Attack Speed Gain: 100% → 125%.
  • Attack Damage: 50 → 60.

Staggering Strike:

  • Attack Speed Loss: -60% → -40%.

Evasive Momentum:

  • Attack & Move Speed on Dodge: 40% → 50%.

Hunters Precision:

  • Allies Affected: 2 → 1.
  • Attack Range Gain: 20 → 12.

Echo Of The Fallen:

  • Omega Power Gain: 20 → 15.
  • Attack Damage Gain: 15 → 12.

Explosive Tempo:

  • Explosion Scaling: 150% → 125%.

Beetles Paradox:

  • Shield: 15% → 10%.
  • Damage Amp: 10% → 8%.

Forge Augments

Plasma Catalyst:

  • Energy Piercing: 15% → 20%.

Fatesealer:

  • Base Attack Speed bonus: 10% → 5%.

Vengeful Mantle:

  • Reflected Physical Damage: 100 → 75.

Arcane Accelerator:

  • Omega Power gained every 5 seconds: 10 → 5.

Ion Shroud:

  • Base Attack Speed bonus: 10% → 5%.

SITDOWN:

  • Stolen Resistances: 25 → 20.

Spellweaver Aegis:

  • Resistances: 10 → 5.
  • Shield based on max health: 25% → 20%.

Essence Siphon:

  • Energy gained on attack: 4 → 3.

Adaptive Carapace:

  • Base Resistances gained: 10 → 5.

Primeval Force:

  • Attack Speed bonus: 20% → 10%.

Mindstorm:

  • Energy gained during first 5 seconds: 5 → 4.
  • Omega Power gained after initial phase: 15 → 10.

Shieldbane:

  • Bonus Damage: 30% → 25%.

Guardian’s Grid:

  • Base Resistances: 10 → 5.

Overguard:

  • Resistances granted after shield expiration: 20 → 15.

Lifewell:

  • Resistances: 15 → 10.

Legendary Augments

Leviathan’s Fury:

  • Scaling: with the holder’s max health → with target’s max health.

Retribution’s Call:

  • Thorns: 20 → 30.

Celestial Cycle:

  • Omega Power Gain: 6 → 7.

Chronoguard:

  • Energy Damage per Attack: 2 → 3.

Adaptive Reflection:

  • True Damage Scaling: 30% → 40%.

Lifestorm:

  • AoE Radius: 20 → 25 hex.

Voidcleaver:

  • Chained Damage: 65% → 80%.

Arcane Conduit:

  • Scaling: with base Attack Damage.

Power’s Ascent:

  • Damage Amp & Reduction: 20% → 15%.

Blightfire:

  • Health: 300 → 250.
  • Resistances: 30 → 25.

Evasive Veiling:

  • Untargetable Duration: 4 → 3 sec.

Drone Augments

To better balance composition scaling throughout the game, we’ve made the following changes to Drone Augments

Removed Composite Synergy from Stage 3 Drone Augments.

Moved Primary Synergy + Forge Augment from Stage 2 to Stage 3.

Moved Primary Synergy from Stage 1 to Stage 2.

Removed Stage 1 Drone Augments no longer include Synergy Drone Augments.

Reduced the power of Drone Augments across all stages by approximately 25–33%

Thanks for playing, Rangers. We’re building this with you, for you — and every patch takes us one step closer to the ultimate competitive battler. See you in the Arena.