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Illuvium: Arena Update 1.12.0

Patch Notes

  • Date PublishedAug 7, 2025
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This patch is focused on rebalancing the current meta, particularly targeting the Revenant/Dust dominance, heavily powered by the Quake Maulers (Rogue/Earth weapon) high attack speed. We're bringing key nerfs to this synergy and weapon, while also delivering buffs and tweaks across Illuvials, weapons, augments, and more to shake up the competitive landscape and encourage more strategic diversity.

Balance Adjustments

Illuvials

Taipan (Phyri/Phyriox/Scoriox): 

  • Attack Damage increased from 110/135/185 → 110/140/185.

Elk (Ador/Adoredo/Adorius):

  • Energy Cost increased from 190 → 200.

Empath Lynx:

  • Energy Cost increased from 160 → 180.

Fennec Fox (Winq/Quinx/Ghazotep):

  • Energy Cost increased from 150 → 160.

Water Buffalo (Carablu/Caradulo/Cardulox):

  • Energy Cost increased from 120 → 140.

Turtle (Archie/Archos/Archeleon):

  • Energy Cost increased from 150 → 160.

Affinities & Classes

Empath (Max Threshold):

  • Attack Speed and Attack Damage: 25% → 30%.

Predator:

  • Empowered Attack Damage (after omega): 140/220/330% → 150/230/350%.

Tempest:

  • Enemy team energy cost increase: 12/16/20% → 14/18/22%.

Toxic:

  • Poison is now permanent
  • Healing on takedown: 100/150/250 → 125/175/275.

Bloom:

  • Max Health gained on bloom trigger: 100/200/300 → 100/225/325.

Shock:

  • Damage per lightning: 250/300/350 → 275/325/350.

Tsunami:

  • Splash Damage: 200/250/300 → 225/275/325.

Colossus:

  • Max Health bonus: 18/26/40% → 16/24/36%.

Behemoth:

  • Max Health and Damage bonus: 12/16/20% → 10/14/18%.

Revenant:

  • Damage empower and shield gain: 40/50/70 → 40/45/60.
  • Max Threshold Attack Speed reduction: 25% → 15%.

Frost:

  • Shield: 500/1000/1500 → 500/800/1200.
  • Activation threshold: 65% → 50% health.

Phantom:

  • Omega power gain on crit: 2/4/6 → 1/3/5.

Weapon & Amplifiers

Emberling Rod:

  • Omega Damage: 650 → 750.

Tempest Lance:

  • Omega Damage and Shield: 200 → 250.

Earthgrasp Sceptre:

  • Omega Damage: 200 → 250.

Quake Maulers:

  • Attack Speed: 1.1 → 0.85.
  • Attack Damage: 90 → 115.
  • Seismic Velocity Amplifier:
    • Bonus Attack Speed: 60% → 40%.

Elderwood Stave:

  • Omega Shield: 300 → 250.
  • Energy Cost: 150 → 160.

Shadow Mail:

  • Attack Damage: 130 → 120.
  • Amplified Roots Amplifier:
    • Omega damage amp received by allies: 15% → 10%.
  • Spirits of Haste Amplifier:
    • Attack Speed bonus: 30% → 20%.

Ripple Flail:

  • Attack Damage: 120 → 110.
  • Resonance Cascade Amplifier:
    • Bonus Damage on empowered hits: 250 → 200.

Suit Amplifiers

Crashing Bastion:

  • Max Health Shield and Damage on expiration: 10% → 12%.

Staggering Strike:

  • Attack Speed reduction: -40% → -50%.

Hunters Precision:

  • Attack Range: 12 → 8.

Echo of the Fallen:

  • Attack Damage and Omega gain on ally vanquish: 12/15 → 10/10.

Forge Augments

Fatesealer:

  • Attack Speed gain on takedown:  7% → 6%.

Spellweaver’s Aegis:

  • Max Health Shield: 20% → 15%.
  • Omega Power on shield expiration: 20 → 15.

Ion Shroud:

  • Health reduced from 200 → 150.

Legendary Augments

Life Storm:

  • Health increased from 500 → 600.

Drone Augments

Hyper Suppression:

  • Duration: 8/14/INF → 10/16/INF.

Resonant Bond:

  • Damage Amp to closest ally: 4/7/10% → 3/5/8%.

Threefold Power:

  • Health gained: 150/250/400 → 100/150/250.

Fortress Protocol:

  • Resistances gained: 8/14/20 → 7/12/18.

Psionic Barrier:

  • Shield based on Omega Power: 150/250/400 → 150/250/375.

As always, we’ll continue monitoring gameplay, collecting feedback, and making improvements where needed. Jump in, test out the changes, and let us know what you think.

See you on the battlefield.


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