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Illuvium: Arena Update 1.13.0

Patch Notes

  • Date PublishedSep 15, 2025
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Our latest update for Gauntlet is hitting the mainnet and is packed with great quality-of-life improvements, fresh features, and bug fixes that will supercharge your experience. From powerful Leviathan buffs to an experimental Low Performance Mode, we're making sure every battle is smoother, fairer, and more exhilarating than ever.

Gameplay & System Updates

Revamped Augment Visuals and Names

We've given all augments a fresh makeover with updated icons and a streamlined naming system for crystal-clear understanding. Plus, there's a slick new UI when you're selecting augments of any kind.

Forge components now shine in Red, Blue, and Yellow, combining like this:

  • Red + Red = Strike (Red)
  • Red + Blue = Brawler (Purple)
  • Red + Yellow = Fusion (Orange)
  • Blue + Blue = Shield (Blue)
  • Blue + Yellow = Support (Green)
  • Yellow + Yellow = Energy (Yellow)

Get ready to forge your path to victory – easier than ever!

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Seamless Augment Relocation

No more benching hassles! Now, move augments between units effortlessly during the placement phase, or even swap two augments between different units. Adapt your strategy on the fly and dominate the arena!

Battle Pass - Season 1 Launch

The first season of the Battle Pass launches with this update! It's time to grind those missions – complete games, daily, or weekly challenges to earn Arena Points and progress through the Battle Pass. The free pass lets everyone snag awesome rewards like Illuvitars, Fuel Drops, and even a Ranger Skin. Unlock even more rewards with the Premium Battle Pass and show off your style!

Learn more about the Battle Pass in the upcoming dedicated blog post

Brand New Unified Shop

We're introducing the shop inside the game client for the first time with a brand new section in the main menu, matching our website's unified look. Easily browse and buy cosmetics or the Battle Pass right from the client. To kick things off, we're dropping fresh Ranger and Drone Skins – perfect for customising your adventures!

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Enhanced Main Menu Experience

The main menu just got more immersive!

  • New Emotes, BattleBoard, and Drone Blast preview effects within the menu
  • Admire your Ranger & Drone Skin better than ever with the new rotating functionality – just scroll with the middle mouse button when selecting a skin
  • Enjoy the new cutscene when loading into a Gauntlet game

In-Client Notifications

Stay in the loop with our new in-client notifications system! Get the scoop on upcoming tournaments, maintenance schedules, and exciting announcements without missing a beat.

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Cleaner Experience in Scouting

Scouting opponents? We've removed the fast-forward effect to keep things clean; you’re now jumping directly to the right moment of the fight. Scout smarter, battle harder!

Experimental Low Performance Mode

For those with lower-end setups, toggle our new experimental Low Performance Mode in settings. It optimises Illuvial Assets for mobile-level performance in our effort to lower minimum specs and provide a smoother experience. Test it out and let us know – but use with caution, Rangers!

Boosted Leviathan Bonus

We've heard your feedback and want to increase the effect of ownership – we're testing a new tweak to the Leviathan Bonus. Now, owned units get an extra 10% bonus, pushing the total cap to 60%! Plus, we've made changes for quicker future adjustments based on your feedback.

Team Planner for Leviathan Mode

Take control of your units! Pre-select primary and secondary Illuvials for each line and stage – they'll gain XP from Leviathan and Ranked modes and will be the ones selected during your Leviathan games, giving you ultimate control over your Illuvials.

Clear End Game XP

Post-match, see exactly how much XP your selected Illuvials earned. Track your growth and plan your next capture!

Other Improvements and Bug Fixes

  • Spectate with full end screen results
  • Smooth new transition effects when scouting
  • Fixed bench resolution issues
  • Corrected glitched visuals in Character Customisation
  • SFX 
    • Fixed Shock and Dust active Synergies SFXs that were disruptive in fights
    • Arena/Gauntlet enhanced mix pass
  • Resolved enemy board placement bugs
  • Over 20 fixes for errors and crashes
  • End screen bonding fix
  • Visual tweaks for Holo and Dark Holo Illuvials
  • End Screen: Added Back and Main Menu buttons to all screens for smoother navigation.
  • End Screen XP Recap: You can now scroll through the recap and view the exact XP gained.
  • ESC Behavior in Shop: Updated to function more consistently when queued.
  • Low Performance Mode: The new setting is now visible in the options menu.
  • Damage Info Panel: Correctly updates when spectating another player.
  • Augment Icons: Improved contrast and visuals for better readability.
  • Visual Artifact: Fixed issue on the default battleboard.
  • Spectator Mode: Resolved desync issues when scouting during fights.
  • Blightfire Icon: Fixed incorrect display.
  • Atippo Descriptions: Adjusted wording for clarity and consistency.
  • Carousel & Round Timer: Smoothed pacing for a more natural flow.
  • Drag & Drop: Fixed functionality issues with unit and item movement.
  • Battle Pass Claim Error: Resolved failures when claiming rewards.
  • General: Various bug fixes and performance improvements.

Balance Adjustments

This update delivers a mix of nerfs and buffs aimed at refining balance across the board. Penguin’s base stats have been strengthened, but its Omega has been toned down, particularly the attack speed bonus that often led to extreme scaling. Revenant receives further adjustments as it continues to be too cost-effective. At the same time, we’re strengthening underperforming synergies, particularly higher thresholds of Fire and Water, along with key Composites like Shock, Toxic, and Predator, to promote greater strategic variety.

Illuvials

Penguin (Slappin/Stabbin/Slashin):

  • Health: 1350/1800/2550 → 1400/2000/2800
  • Attack Damage: 90/125/180 → 100/145/200
  • Omega Bonus Attack Speed: 25/35/45% → 15/20/25%
  • Omega Bonus Attack Damage: 60/100/140 → 70/90/130

Affinities & Classes

Fire: 

  • Attack Damage Bonus: 5/11/19/25% → 5/11/21/28%.

Empath:

  • Shield based on Max Health: 4/9/16/25% → 4/9/17/27%.

Water: 

  • Regeneration: 1.2/2.4/3.6/4.8 → 1.2/2.4/3.7/5.
  • Max Threshold:
    • Removed the Lethargic effect.
    • New On Omega, Water units gain 8 Omega Power.

Shock: 

  • Damage: 275/325/350 → 300/350/375.

Toxic: 

  • Poison Damage: 1% → 2% of target’s Max Health per second.
  • Max Threshold: 2% → 4% of target’s Max Health per second.

Verdant: 

  • Passive Healing: 18/23 + 2.3% → 20/25 + 2.5% (max threshold).
  • Max Health Healing on Trigger: 30/40/50% → 30/45/55%.

Predator: 

  • Empowered Damage: 160/240/360% → 175/250/375%.

Revenant: 

  • Bonus Attack Damage & Shield: 40/45/55 → 35/40/50.

Dust: 

  • Bonus Attack Damage: 100/175/250 → 100/150/250.

Magma: 

  • Damage: 60/75/90 → 55/70/85.

Phantom: 

  • Omega Crits: Omegas can no longer critically strike.
  • Omega Gain on Crit: 1/3/5 → 6/8/10
  • New On Combat Start, phantom units become untargetable for 4/5/6 seconds.

Toxic: 

  • Poison Damage: 1% → 2% of target’s Max Health per second
  • Max Threshold: 2% → 4% of target’s Max Health per second
  • Healing on Takedown: 150/200/300 → 100/150/250
  • Max Health Explosion on Vanquish: 10/15/20% → 8/12/16% Max Health

Weapon & Amplifiers

Rod: 

  • Health: 700 → 900.
  • Starting Energy: 80 → 100.

Suit Amplifiers

Hunter’s Precision: 

  • Attack Range: 6 → 4.

Forge Augments

Phagefire: 

  • Resistances: 10 → 5
  • Health: 250 → 200
  • Poison Damage: 1% → 2% of target’s Max Health per second
  • Poison & Burn Area: 20 → 15 hexes

Adaptive Carapace: 

  • Removed passive resistance gain

Legendary Augments

All of them have received a 20% nerf.


Drone Augments

No changes

Systems & Progression

Draft Deck

  • Reduced RNG by lowering the chance of high-impact augments.
  • Composite Imprints are no longer included in Draft Decks.
  • Greatly reduced the chance of “All units come with a Legendary Augment.”
  • Increased likelihood of units spawning with a single component.
  • Adjusted Base Imprint frequency: lower in early decks, higher in later decks.

PvE Loot Sets

  • Lowered chance of finding Composite Imprints and Legendary Augments.
  • Composite Imprints now only begin dropping from Round 17 onward (with very low chance).
  • Legendary Augments made much rarer.
  • Increased drop rate for normal augments and components.

As always, we’ll continue monitoring gameplay, collecting feedback, and making improvements where needed. Jump in, test out the changes, and let us know what you think.

See you on the battlefield.


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