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Illuvium: Arena Update 1.15.0
Patch Notes
- Date PublishedNov 13, 2025

This update delivers gameplay enhancements for a more dynamic, stable, and enjoyable experience, plus a complete balancing pass.
Gameplay & System Updates
Faster Matches
The average game length before this patch was ~38 minutes. We have implemented a series of changes that reduce the average game length to ~30 minutes.
- We removed the Draft Deck from the game. This was one of the less popular features, especially since it broke game flow. Its removal has reduced the average duration by approximately 3 minutes, keeping the focus on battles.
- We're also removing the Brightland Steppes region, where players start with 130 HP instead of 100.
- We've increased the Base Credits gained per round: 5 → 7.
- Lowered the cost of levels. You now need -60 XP distributed across multiple levels to get to level 10.
Level | XP Required to Level Up Before | XP Required to Level Up Now |
|---|---|---|
1 | 2 | 2 |
2 | 2 | 2 |
3 | 6 | 6 |
4 | 10 | 10 |
5 | 20 | 16 |
6 | 30 | 24 |
7 | 40 | 30 |
8 | 60 | 40 |
9 | 80 | 60 |
10 | Max Level | Max Level |
- Finally, we're adjusting the Drone Damage curve.
Health Point Lost = Winning Player Level + Number of surviving Illuvials + Health Modifier
Rounds | Health Modifier Before | Health Modifier Now |
|---|---|---|
3-6 | -2 | -2 |
8-11 | -2 | 0 |
13-16 | 0 | 3 |
18-21 | 3 | 6 |
23-26 | 6 | 10 |
28-31 | 10 | 14 |
33-34 | 20 | 20 |
35-36 | 50 | 50 |
38+ | 100 | 100 |
These changes accelerate game pace by ~25%, ending matches earlier without changing time per round. You'll progress through early, mid, and late-game phases as before, but faster, delivering snappier sessions.
First Step Towards Localisation
With this update, we're introducing the first phase of our localisation efforts! The Main Menu now supports multiple languages, and we've added a new setting that lets you choose your preferred language.
Currently supported languages:
- Arabic
- German
- English
- Spanish
- French
- Italian
- Portuguese
- Filipino
- Japanese
- Russian
- Turkish
- Chinese
- Korean
- Vietnamese
Please note that this is the first version of our localisation system. Some interface elements still need adjustment to better accommodate different languages, and certain translations will continue to be added and refined. If you notice any issues or inaccuracies, please don’t hesitate to contact our support team.
Next up: localisation for The Gauntlet game mode and interface, followed by translations for all item descriptions and effects.
Improved Client ↔ Backend Connectivity
We’ve refactored how the client communicates with our servers. The goal? Fewer disconnects, smoother reconnections, and better stability. Even on unstable networks.
Augment Relocation Controls
Players occasionally dragged Illuvials instead of Augments when trying to move Augments. To address this, we’ve added a safeguard: Augment relocation now requires holding the Shift key. To move an Augment from one Illuvial to another, hold Shift and drag the Augment.
This feature is enabled by default for all players, but it can be configured in the settings menu.
Opponent Credits in the Tab Menu
By popular demand, you can now see how many credits each opponent currently holds directly in the new Tab menu (introduced last patch).

XP Gain Breakdown and Improved UI
The post-match screen now shows exactly how much XP each Illuvial earned so that you can track growth with precision.

Team Planner While Queuing
No more idle time. You can now build and tweak teams in the Team Planner while waiting for your next match.

Region Battleboards
The selected region modifier at game start now automatically sets the default battleboard to match that environment.

Imprint Tailoring: Smarter, Not Guaranteed
We've addressed key issues in Base/Composite Synergy Crate tailoring based on feedback: exploitability (players abused it by swapping units from board to bench to manipulate offers) and predictability (heavy synergy stacking guaranteed specific Imprints, removing surprise/adaptability).
Implemented solutions:
- Bench now counts: System now evaluates Illuvials on both board and bench, preventing bench-swapping exploits while naturally incorporating pivot/upgrade units into tailoring.
- Nudge, not guarantee: Formula tweaked for a high (but never 100%) chance of seeing heavily stacked synergies, ensuring helpful guidance with room for unexpected options and build flexibility.
This restores the core philosophy: tailored Imprints nudge your build without defining it.
Bug Fixes and Improvements
- Fixed a bug that prevented units on the bench from being sold during fights.
- Fixed a bug that prevented units from being swapped while on the edge positions of the bench.
- Fixed a bug causing Augment/component pop-ups to close unexpectedly when the board state updates.
- Fixed a bug where Region descriptions were obstructed or appeared behind Player Names.
- Fixed a bug where the Affinity/Class UI data sometimes failed to load at the start of the fighting round.
- Fixed a bug where unit briefy disappeared when placed from bench to battleboard
- New Camera position in Spectator Mode
- Fixed an issue in casual lobbies where the player count didn't update
- New Status indicator on the bottom right, in the menu and on the friend list showing a player's status (online, offline, in game)
Balance Adjustments
The latest update brought the Fire synergy to a healthy power level after weeks of underperformance, only for Fire composites, weapons, and Fighter mechanics to surge into overperformance. This patch reins them in, tweaks other top offenders, and boosts underperformers like Tsunami, Slayer, and Bloom.
Suit Amplifiers |
|---|
Luminaras Curse:
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Staggering Strike:
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Ironclad Blessing:
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As always, we’ll continue monitoring gameplay, collecting feedback, and making improvements where needed. Jump in, test out the changes, and let us know what you think.
See you on the battlefield.
