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Illuvium: Arena Update 1.18.6
Patch Notes
- Date PublishedSep 16, 2026


Summary
- Air at 6 no longer zaps when hit. Combat start, the enemy team loses Omega Power instead.
- Tempest at 3 no longer refunds Energy on takedowns. Omegas steal Omega Power from their target.
- Fighter no longer goes to 7. The 5% heal on damage now kicks in at 5.
- Psion gets a 3-unit step.
- Inferno’s burn is Physical now, so resists actually matter.
- Air and Earth Resist are higher.
Illuvials
Fern / Fernite / Blazenite: Tornado still hits and stuns the same. Allies who catch it get less Attack Speed.
- Attack Speed: 10% / 15% / 25% → 5% / 10% / 15%
Twine: A bit less Health.
- Max Health: 2300 → 2200
Gnarl: Noticeably less Health.
- Max Health: 3300 → 3000
Synergies
Air: Your team gets more Energy Resist (Air units still get double). At 6 Air, combat start strips Omega Power from the enemy team instead of zapping when hit.
- Energy Resist: 10 / 20 / 30 → 15 / 30 / 45
- (6) Combat start: enemies lose 20 Omega Power
Earth: More Physical Resist for the team (Earth units still get double). 6-stack Mitigation is still 40.
- Physical Resist: 10 / 20 / 30 → 15 / 30 / 45
Inferno: Superheat now deals Physical Damage, not Pure. Same percentages, same healing cut at 3.
- Damage: 1.5% / 2% Max Health as Physical Damage
Tempest: Enemies pay more Energy for Omegas. Dodge is unchanged. At 3 Tempest, Omegas steal Omega Power instead of takedowns refunding Energy. The steal does not stack, similar in nature to the Mud synergy.
- Energy Cost increase: 14% / 18% → 15% / 30%
- (3) On Omega, steal 20 Omega Power from the current target
Toxic: Bigger heal when they get a kill, much smaller explosion. Poison is unchanged.
- Heal: 100 / 120 → 100 / 150
- Explosion: 4% / 6% → 3% / 3% Max Health
Aegis: They share and take back a smaller slice of stats, including Max Health at 3.
- Share and gain: 9% / 10% → 6% / 8%
Bulwark: Hyper still gives Max Health, just less of it. Full Hyper Amp and Damage Reduction is still 10%.
- Hyper: 0.3% per point (max 30%) → 0.2% (max 20%)
Empath: Hyper Omega Power goes further. Full Hyper bonus unchanged.
- Hyper: 0.3% per point (max 30%) → 0.4% (max 40%)
Fighter: You only need 5 Fighters for the heal now. Attack Speed in the middle is higher (2-stack is the same). Fighters still get double.
- Attack Speed: 4% / 6% / 8% / 10% → 4% / 7% / 10%
- (5) Heal for 5% of damage dealt (was at 7)
Psion: New 3-unit step. Immune at 5 is still 2.5s. Hyper Omega Power matches Empath.
- Omega Power: 5 / 10 → 5 / 10 / 15 (now 2 / 3 / 5)
- Hyper: 0.3% per point (max 30%) → 0.4% (max 40%)
Invoker: More Omega Power on Omega. The 3-stack Shield is twice as big but lasts a second less.
- Omega Power: 10% / 15% → 15% / 20% of Energy Cost
- (3) Shield: 150% of Energy Cost for 4s → 300% for 3s
Bug fixes
- Fixed the leaderboard display where, in some cases, players would not see other players’ names on the leaderboard.