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Illuvium: Arena Update 1.8.0

Patch Notes

  • Date PublishedMar 19, 2025
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Arena v1.8.0 is here, bringing the most significant balance update, gameplay refinements, and stability improvements to Gauntlet since launch! After extensive testing on Testnet, we’ve fine-tuned synergies, fixed critical issues, and pushed the most polished version of the Arena yet to Mainnet.

Whether you’ve been grinding through Testnet or jumping in fresh, this patch delivers a smoother, more competitive, and strategic Gauntlet experience.

Gameplay & System Updates

If you haven’t played in a while, Gauntlet is an entirely new experience. Over the last few testnet patches, we’ve overhauled core systems, added game-changing mechanics, improved stability and update a lot of UI, visual effects, sound:

  • Drone Augments – New Team-wide buffs that amplify strategy
    • Champion's Focus Attack Speed and Omega Power reduced from 20/35/50% to 15/25/35%
    • Veteran's Might Attack Damage reduced from 20/35/50% to 10/20/30%
  • Synergy Overhaul – Primary Synergies empower all allies, Composite Synergies unlock special abilities
  • Multiplayer Server Migration – Brand new multiplayer architecture, bringing better performance, fewer crashes, faster response time to Gauntlet.
  • Custom Tournament Lobbies – For us to Host private matches, choose the Gamemode, and manage the lobby
  • Display Opponent Information on Hover - While not as detailed as scouting, this feature introduces a semi-scouting capacity to the gameplay.
  • UI & Quality-of-Life Upgrades – New shop UI, New Top Panel UI, New Enemy Panel UI, clearer tooltips, and better augment selection, 
  • Team Planner Fixes – Lower Stage Illuvials are now highlighted properly 
  • Hyper Rework – Class-specific Hyper bonuses have been removed and replaced with a single, impactful effect.
  • Leviathan Changes – we have adjusted the bonus stats obtained from Traits and Level.
  • SFXs Improvements
  • Improved Augment VFXs
  • Rogue Crit Amp Adjustments – Rogues Crit Chance and Amp has been significantly reduced.
  • Revenant, Phantom, Predator and Vanguard Synergy Rebalancing – More controlled scaling.
  • Bulwark Adjustments – Fine-tuned damage output on max threshold effect.
  • Gauntlet Desync & Ranked Mode Fixes – Fewer crashes, smoother matches
  • UI & QoL Improvements – Smarter augment recommendations, cleaner shop UI

Gauntlet is more competitive, strategic, and fun than everupdate through Epic Games and start climbing the ranks now!

What’s Next? Bigger Rewards, Raffles, and More!

Patch 1.8.0 sets the stage for major new rewards:

  • Ranked & Leviathan Rewards – Higher stakes, bigger prizes
  • New Raffle System – Earn random rewards just for playing—every match you could be a winner

More details on how to earn rewards for Ranked, Leviathan, and even casual play are coming next week—stay tuned!

For now, jump into Gauntlet, test the new balance, and start claiming your spot on the leaderboard!

Bug Fixes & Other Improvements

  • Fixed Gauntlet desync & Ranked Mode session crashes
  • Fixed Bulwark’s Special Ability by applying Pure Damage instead of Energy
  • Fixed Templar’s Special Ability generating fewer stats than intended
  • Fixed Empyrean Core Augment applying buffs to only one ally instead of two
  • Fixed an issue causing Ti'Ru, Tii'Ruo and Tibi'Rukko takedown calculation to be wrong
  • UI fixes & better augment recommendations
  • Shop UI readability improved

Balance Adjustments

These adjustments aim to balance gameplay while maintaining strategic diversity. Let us know your thoughts, and keep the feedback coming!

Illuvials

  • Verminio Omega Damage: 700 → 600
  • Vermilliare Omega Damage: 875 → 725
  • Ti'Ru, Tii'Ruo, Tibi'Rukko: Damage on Takedown reduced from 80/100/120 to 15/25/40
  • Doka
    • (Water/Earth/Fire/Air) Health increased: 900/1250/1700 → 950/1350/1850
    • (Nature) Health increased: 1000/1350/1800 → 1050/1450/1950
    • (Water/Earth/Nature/Air) Base Damage reduced: 85/120/170 → 80/110/150
    • (Fire) Base Damage reduced: 90/125/175 → 85/115/155
  • Grokko
    • (Water/Earth/Fire/Air) Health increased: 1050/1400/1900 → 1150/1550/2100
    • (Nature) Health increased: 1150/1500/2000 → 1250/1650/2200
  • Volante
    • (Water/Earth/Fire/Air) Health increased: 800/1000/1400 → 850/1200/1700
    • (Nature) Health increased: 900/1100/1500 → 950/1300/1800
    • (Water/Earth/Nature/Air) Base Damage reduced: 100/145/200 → 90/120/160
    • (Fire) Base Damage reduced: 105/150/205 → 95/125/165
  • Fliish (Water/Earth/Fire/Air) Health increased: 700/900/1250 → 750/1000/1350
    • (Nature) Health increased: 800/1000/1350 → 850/1100/1450
    • (Water/Earth/Nature/Air) Base Damage reduced: 80/115/160 → 65/95/130
    • (Fire) Base Damage reduced: 85/120/165 → 75/100/135
  • Atlas/Axon/Axodon
    • Health increased: 1000/1500/2000 → 1150/1650/2150
    • (Atlas/Axodon) Base Damage reduced: 95/180 → 90/175
  • Rota/Revo/Gyro
    • Health increased: 900/1150/1500 → 950/1200/1550
    • Base Damage reduced: 80/105/130 → 70/95/120
  • Archie/Archos/Archeleon
    • Health increased: 1000/1600/2200 → 1100/1700/2300
    • Base Damage reduced: 90/110/130 → 85/105/125
  • Kukka/Kukkulus/Kukkaraph
    • Health increased: 850/1300/1700 → 900/1400/1900
  • Teeantee/Seeforus
    • Health increased: 1100/1350 → 1150/1450
  • Aapon (all stages)
    • Base Damage reduced: 65/85/110 → 60/80/100
  • Chucco/Chukoorl/Chukoondi
    • Health increased: 1050/1400/1800 → 1100/1550/2000
    • Base Damage reduced: 105/120/165 → 90/115/160
  • Rai/Rai-Lu/Rai-Lee
    • Health increased: 1100/1450/1850 → 1200/1650/2100
    • Base Damage reduced: 115/145/200 → 90/105/145
  • Tii’Ruo/Tibi’Rukko
    • Health increased: 1300/1700 → 1400/1800
  • Monkier (Stage 1)
    • Base Damage reduced: 180 → 175
  • Lynx Bulwark
    • Health increased: 1850 → 1900
    • (Water/Earth/Fire/Air) Health increased: 2500 → 2600
    • (Nature) Health increased: 2600 → 2700
  • Rypter/Rypterus/Ryplance
    • Health increased: 1100/1600/2300 → 1150/1700/2500
  • Verminio/Vermilliare
    • Health increased: 1650/2400 → 1750/2500
  • Headi/Krunk/Blotto
    • Health increased: 1400/1900/2500 → 1500/2100/2800
  • Artace/Monarch
    • Health increased: 1000/1300 → 1100/1500
  • Cling/Twine/Gnarl
    • Health increased: 1500/2100/2900 → 1600/2250/3050
    • Base Damage reduced: 110/150 → 100/140
  • Slapping/Stabbin/Slashin
    • Health increased: 1100/1550/2100 → 1200/1600/2300
    • (Slapping/Slashin) Base Damage reduced: 110/220 → 105/215
  • Lura/Loulura/Malura
    • Health increased: 1200/1700/2300 → 1250/1800/2500
  • Winq/Quinx/Ghazotep
    • Health increased: 850/1050/1350 → 1000/1300/1800
    • Base Damage reduced: 110/135/195 → 100/125/170
  • Rake/Umbre
    • Base Damage increased: 125/175 → 130/190
  • Flare/Singe/Sear
    • Health increased: 1500/2000/2600 → 1600/2200/2900
  • Fern/Fernite/Blazenite
    • Health increased: 1000/1500/1900 → 1100/1700/2250
  • Scoriox
    • Health increased: 1400 → 1500
  • Mah’Mu/Mah’tu/Mah’Mut
    • Health increased: 1600/2100/2900 → 1650/2200/3000
    • Physical Resistance increased: 35/40/45 → 40/50/70
    • Energy Resistance adjusted: 50/60/70 → 40/50/70
  • Jokull/Jotun
    • Health increased: 1800/2500 → 1900/2700
  • Ebb/Fludd/Geyyser
    • Health increased: 1300/1650/2400 → 1400/1700/2550
  • Ador/Adoredo/Adorius
    • Health increased: 900/1250/1600 → 1200/1750/2350
  • Octius/Ophisto
    • Health increased: 1200/1600 → 1250/1750
  • Phorus/Phosphorus
    • Health increased: 1850/2500 → 1950/2900
    • Base Damage reduced: 235 → 220
  • Synalph/Dualeph
    • Health increased: 1150/1500 → 1250/1750
  • Scarabok/Goliant/Titanor
    • Health increased: 1600/2200/3000 → 1700/2300/3200
    • Base Damage reduced: 115/130/180 → 105/120/165

Affinities & Classes

  • Rogue Crit Amp (Special Ability): 10% → 2%
  • Revenant Shield: 100/125/175 → 55/70/95
  • Revenant Energy Damage: 40/50/60 → 55/70/95
  • Revenant Empowered Attacks: 3 → 1
  • Phantom Omega Power: 3/4/5 → 2/3/4
  • Phantom Omnivamp (Special Ability): 10% → 8%
  • Vanguard Bonus Crit Amp: 100/150/200 → 40/70/100
  • Vanguard Empowered Damage: 12/18/24% → 8/13/18%
  • Vanguard Empowered Heal (Special Ability): 20% → 15%
  • Predator Empowered Damage: 200/250/300 → 125/200/275
  • Bulwark Reflected Damage: 12% → 10%
  • Empath Attack Speed and Attack Damage (special ability) reduced from 40% to 20%
  • Bulwark Resistance (ally) increased: 4/12/16 → 5/15/20 (double for Bulwarks).
  • Fire Attack Damage (ally) reduced: 10/20/30/40% → 5/10/15/20% (double for Fire units).
  • Rogue Crit Chance reduced: 5/15/25% → 5/12/20%.
  • Spore Synergy adjustments:
    • Heal reduced: 10/16/18% → 6/9/12%.
    • Energy Burn increased: 6/8/10% → 6/9/12%.
    • Ally Heal (special ability) reduced: 18% → 12%.
  • Psion (6) Rework
    • Previous: On Omega, gain 100% of Energy Cost as Shield for 4 seconds
    • New: On Omega, become Immune for 2 seconds.
  • Mystic Rework
    • Now triggers when an ally drops below 40% health, granting 12/25/50% Damage Amplification and Damage Reduction for the rest of the combat.
    • Mystic (4): Heal increased from 10% → 15%, but Attack Damage component is removed when an Ally is Vanquished
  • Empath Shield Rework
    • Flat Shield changed to Percentage-based Shield based on Max Health: 5/10/15/25% (double for Empaths).

Forge Augment

  • Countershock
    • Energy Resistance reduced: 80 → 30
    • Damage reduced: 300% → 100%
  • Goliath Force
    • Health reduced: 250 → 200
  • Plasma Catalyst
    • Attack Damage & Omega Power reduced: 20%/20 → 10%/10
    • Conversion reduced: 25% → 20%
  • Primeval Force
    • Attack Damage & Omega Power reduced: 25%/25 → 20%/20
  • Rift Striker
    • Crit Chance reduced: 30% → 20%
  • Safeguard Protocol
    • Shield reduced: 250 → 200
  • Vengeful Mantle
    • Physical Resistance reduced: 80 → 30
    • Cooldown increased: 1.5s → 2s

Legendary Augment

  • Arcane Conduit
    • Conversion reduced: 50% → 40%
  • Celestial Cycle
    • Energy reduced: 20% → 15%
    • Omega Power reduced: 15 → 10
  • Arctic Dominion
    • Frozen & Damage Duration reduced: 2.5s → 2s
  • Corbomite Protocol
    • Invulnerable Duration reduced: 7s → 6s
    • Mitigation reduced: 70 → 30
  • Kinetic Inverter
    • Activation Time reduced: 6s → 5s
  • Succor’s Gift
    • Indomitable Duration reduced: 6s → 3s

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Illuvium: Arena Update 1.8.0 - Patch Notes