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Illuvium: Arena Update 1.14.0

Patch Notes

  • Date PublishedOct 8, 2025
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This update delivers a wide range of balance changes across Illuvials, weapons, amplifiers, augments, and core synergies. Our goal is to tone down overperforming units and mechanics while empowering underutilised options, encouraging more diverse team compositions and deeper strategic choices. Highlights include adjustments to Illuvials such as Lynx and its Empath variant, reworks to key synergies like Mystic, Fire, and Tsunami, weapon rebalancing, and fine-tuning across multiple augments.

Gameplay & System Updates

Scout all enemy teams at once

You can now scout everyone at once very quickly by hitting tab at anytime during a game.

Bug Fixes and Improvements

  • Update Leviathan bonus stats by increasing the level bonus cap from 25 to 30%.
  • Tooltip Display improvements in both Board and Draft Deck View.
  • Added the Illuvials Synergy Colour on the bench
  • Fixed spectator mode end screen when acquiring ownership details timeout
  • Release a series of bug fixes and stability improvements in the client:
    • Fixed shop UI appearing in draft deck.
    • Fixed ownership bonus not applying to the benched Illuvials UI.
    • Fixed equipped augments temporarily disappearing from the UI.
    • Fixed empty matches being created when Illuvial ownership times out.
    • Fixed skin preview during the lobby reveal in Ranked and Leviathan matches.
    • Other fixes & stability improvements

Balance Adjustments

Illuvials

Tiktaalik (Ebb/Fludd/Geyyser): 

  • Health: 1500/1800/2400 → 1400/1800/2400.

Komodo Dragon (Headi/Krunk/Blotto):

  • Health: 1650/2250/2950 → 1650/2200/2850.

Lynx Stage1: 

  • Attack Damage: 125 → 115.
  • Omega Damage per slash: 150 → 140.

Empath Lynx: 

  • Flat Omega Healing/Damage per second: 60/100 → 30/60.
  • AoE radius: 25/28 → 24/26 hexes.

Pterodactyl (Rhampy/Rhamphite/Rhamphyre): 

  • Attack: 110/150/210 → 120/160/210.
  • Health: 1600/2100/2800 → 1700/2200/2800.

Pistolshrimp (Alphie/Synalph/Dualeph):

  • Omega Damage: 90/125/160 → 100/125/160.

Thylacine (Dash/Rake/Umbre):

  • Health: 1350/1800/2500 → 1450/1900/2500.

Penguin (Slappin/Stabbin/Slashin):

  • Energy Resistance: 40/50/65 → 45/55/65.
  • Attack Damage: 100/145/200 → 100/150/200.

PoddleMoth (Ace/Artace/Monarch):

  •  Omega Damage: 400/550/750 → 450/600/800.

Affinities & Classes

Fire: 

  • Bonus Attack Damage: 5/11/21/28% → 5/11/23/30%.

Empath:

  • Thresholds: 2/4/7/10 → 2/4/7/9.
  • Last threshold attack damage and attack speed bonus: 30 → 20%.

Tsunami: 

  • Splash damage: 225/275/325 flat → 175/225/275% scaling.

Slayer: 

  • Attack Speed & Damage: 25/35/45% → 25/40/50%.
  • Max threshold Attack Damage: 25 → 35.

Verdant: 

  • Max Health healing: 30/45/55% → 35/50/55%.
  • Passive healing: 20/25 (+2.5%) → 25/30 (+3%).

Inferno: 

  • Max threshold healing reduction: 10% → 15%.

Predator: 

  • Empowered bonus Attack Damage: 175/250/375% → 200/275/400%.

Arcanite: 

  • Omega Power from Attack Speed: 40/50/75% → 50/65/90%.

Behemoth: 

  • Attack Speed per 4 attacks: 10% → 12%.

Aegis: 

  • Shared stats bonus: 11/12/13% → 10/11/12%.

Revenant: 

  • Shield & splash damage: 35/40/50 → 35/40/45.

Mystic: 

  • Damage reduction/amp 10/20/30% → 8/16/25%.
  • Team healing on ally death 8% → 6%.

Enchanter: 

  • Team healing on Omega 3/6/8% → 3/5/7%.

Weapon & Amplifiers

Lava Gauntlet: 

  • Attack Damage 60 → 65.
  • Health 400 → 500.
  • Starting Energy 60 → 80.
  • Omega Damage 300 → 350.

Tidal Shiv: 

  • Health 600 → 700.
  • Physical Resist 30 → 35.
  • Starting Energy 0 → 40.
  • Omega Damage 500 → 550.

Grove Sword: 

  • Health 800 → 900.
  • Omega Damage 300 → 400.
  • Attack Speed on Omega 35% → 50%.

Sprout Guard: 

  • Health 1000 → 1100.
  • Omega Shield 400 → 500.
  • Shield duration 4s → 5s.

Emberling Rod: 

  • Energy Resist 20 → 40.
  • Energy Cost 180 → 160.

Vinebound Cleaver: 

  • Health: 900 → 750.
  • Omnivamp: 15% → 10%.
  • Attack Speed bonus: 3% → 2% per 5% missing HP.
  • Chlorofyl Rush Amplifier: 
    • Attack Damage 25 → 30.
  • Last Standing Barrier Amplifier: 
    • Health 500 → 300.
    • Shield 40% → 30%.

Ripple Flail: 

  • Attack Damage: 110 → 105.
  • Omega bonus damage: 200 → 150.
  • Perpetual Momentum Amplifier:
    • Attack Speed: 4% → 3%.
  • Resonance Cascade Amplifier:
    • AoE Damage: 200 → 150.

Sylphid Blade: 

  • Attack Damage: 100 → 95.
  • Omega Attack Speed scaling: 150 → 125.
  • Rhythm Breaker Amplifier: 
    • Bonus damage every 3rd hit: 300 → 200.

Shadow Maul: 

  • Attack Damage: 120 → 110.

Pistol: 

To secure the first 2 PvE rounds even if AFK

  • Health: 0 → 500.
  • Resistances: 0 → 30.
  • Attack: 45 → 80.
  • Omega Damage: 100 → 200

Suit Amplifiers

Luminaras Curse: 

  • Radius: 22 → 23 hexes.

Evasive Momentum: 

  • Trigger cadence: 4s → 3s.
  • Dodge: 100 → 80.

Temporal Flare: 

  • Cadence: 3 Omegas → 2 Omegas.
  • Attack Speed: 60% → 40%.

Staggering Strike: 

  • Max HP % damage: 10% → 8%.

Explosive Tempo: 

  • Explosion scaling: 125% → 100%.

Deadeyes Wrath: 

  • Pure damage bonus: 200% → 175%.

Echo Of The Fallen: 

  • Attack Damage per ally vanquish: 10 → 8.

Forge Augments

Synchronizing Pulse Reactor: 

  • Energy Damage from Attack Damage: 20% → 25%.

Safeguard Void Reactor: 

  • Health bonus: 100 → 150.

Singulating Omega Reactor: 

  • Stolen Omega Power: 6 → 7.

Conduction Void Reactor: 

  • Omega Power to allies: 5 → 7.

Immunis Void Reactor: 

  • Health bonus: 100 → 150.

Cascading Stasis Reactor: 

  • Resistances from focus: 10 → 9.

Hyper Force Reactor: 

  • Attack Damage gain: 20 → 10.

Phasing Stasis Reactor: 

  • Mitigation: 10 → 5.

Arcane Omega Reactor: 

  • Omega per 5s: 5 → 4.

Disruptive Force Reactor: 

  • Attack Speed on takedown: 6% → 5%.

Resonating Pulse Reactor: 

  • Attack Speed from Omega Power: 7% → 6%.

Amplifying Omega Reactor: 

  • Omega Power: 40 → 35.

Legendary Augments

Zenith Bloom: 

  • Added +50 Starting Energy.

Life Storm: 

  • Hex radius: 25 → 28.

Chronic Guard: 

  • Resistances: 80 → 100.

The Omni Spark: 

  • Attack Speed & Omega Power: 30% → 25%.

Trascendent Relic: 

  • Damage Amp/Reduction: 12% → 10%.

Hyper Striker Protocol: 

  • Piercing: 25% → 20%.

Voidcleaver: 

  • Damage reduction on chained attacks: 30% → 35%.

Drone Augments

Champion Focus (Zero Tier): 

  • Attack Speed & Omega Power 15/25/40% → 20/30/50%.

Windborne Ward (Zero Tier): 

  • Energy burn 7/14/20 → 8/15/22.

Second Wind: 

  • Max Health healing 15/25/40% → 12/20/35%.

As always, we’ll continue monitoring gameplay, collecting feedback, and making improvements where needed. Jump in, test out the changes, and let us know what you think.

See you on the battlefield.


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