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Illuvium: Arena Update 1.16.0
Patch Notes
- Date PublishedDec 10, 2025

This update delivers the complete localization of arena, a bunch of gameplay improvements and a complete balancing pass.
Gameplay & System Updates
Full Arena Localization
With the latest update we enabled main menu localization. Now we are bringing full localization across the entire arena experience.
Currently supported languages:
- Arabic
- German
- English
- Spanish
- French
- Italian
- Portuguese
- Filipino
- Japanese
- Russian
- Turkish
- Chinese
- Korean
- Vietnamese
Please note that this feature is still in beta phase, so there might be translation errors or UI mismatches due to the change of language.
Merging Ranked & Leviathan Queues
We're merging the Leviathan and Ranked queues into a single Ranked queue. Ranked mode will now incorporate Illuvial ownership, boosting their utility and encouraging Rangers to train them further. Look forward to a future update that enhances the impact and progression relevance of owning Illuvials!
New Drone Augments
We are adding 10 new drone augments to the roaster. This expands compositional options and allows for deeper specialization within specific archetypes.
Please find below the new list:
Name | Stage 1 | Stage 2 | Stage 3 |
|---|---|---|---|
Spike Up | +3 thorns. | +6 thorns. | +10 thorns. |
Glass Cannon | Deal +6% damage. Receive +3% damage. | Deal +12% damage. Receive +6% damage. | Deal +20% damage. Receive +10% damage. |
Health Package | +100 Max Health. | +200 Max Health. | +300 Max Health. |
Solid Start | Invulnerable first 3 seconds. | Invulnerable first 4 seconds. | Invulnerable first 5 seconds. |
Windy Aura | +5% Dodge. | +10% Dodge. | +15% Dodge. |
Offensive Boost | Gain +2% AD, OP and Attack Speed. | Gain +4% AD, OP and Attack Speed. | Gain +6% AD, OP and Attack Speed. |
Defensive Upgrade | Gain 3 Resistances and 2 Mitigation. | Gain 6 Resistances and 4 Mitigation. | Gain 9 Resistances and 6 Mitigation. |
New Batteries | +10 Starting Energy. | +18 Starting Energy. | +25 Starting Energy. |
Critical Strikes | +3% Crit Chance and Crit Amplification. | +6% Crit Chance and Crit Amplification. | +10% Crit Chance and Crit Amplification. |
Omega Overflow | +7 Omega Power. | +14 Omega Power. | +20 Omega Power. |
New Region Effects
We've revamped region effects: each of the 8 regions now features 2 possible effects (16 in total), blending familiar ones with exciting new additions:
Region Name | Name | Description |
|---|---|---|
Abyssal Basin | Imprint Alchemy | Start the game with 2 base imprints. |
Defining the Direction | In round 15, receive a Composite Imprint Crate. | |
Brightland Steppes | Wild Fortune | Start the match with 20 Free Shop Rerolls. |
Life Insurance | Gain 5 credits each 10 health loss. | |
Crimson Waste | Punishing Blows | Players take +2 drone damage. |
Radioactive Progression | Players start at Level 3. | |
Crystal Shores | Fusing Spree | Gain 1 stackable Free Shop Reroll each time you fuse. |
Overflowing Refreshes | Gain 1 stackable Free Shop Reroll each round. | |
Halcyon Sea | Wave Rider | Credits from Win/Loss Streaks are doubled. |
Flooder Economy | Gain 2 additional Credits each round. | |
Sanctum Mesa | Stack Overflow | Players have +1 extra Illuvial slot. |
Weapon Mastery | Players can reroll the weapon choice one more time. | |
Shardbluff | Legendary Start | Players start with a Legendary Augment Crate. |
Component Supply | Players start with 3 random augment components. | |
Taiga Boreal | Teeming Bayou | Drone Augments can be rerolled an additional time. |
Dark Holo Mods | Drone Augments this game are Stage 3. |
Augment Recycler
To fix those frustrating games where Augment Components and Offerings don't match your build, meet the Recycler: a reroller that swaps Components or Forge Augments for a random one from the same category.
How it works: During Placement Phase, drag the unwanted item into the Recycler (in your inventory, see image below). After the fight, a new item from the same category appears in the Recycler for your next Placement Phase.
This trades the item's immediate use in battle for a shot at the roll you want.

Category types:
- Components ( Red, Yellow and Blue).
- Outcome example: You place a red component in the recycler, next round you will get a yellow or blue component instead.
- Impact Reactors.
- Omega Reactors.
- Pulse Reactors.
- Stasis Reactors.
- Force Reactors.
- Void Reactors.
*Note: Legendary Augments and Synergy Imprints cannot be rerolled.
Tailoring Update
We're upgrading the Tailoring Algorithm to boost player agency.
Before this patch, the offering was weighted as follows:
- 2/3 tailored with board & bench + 1/3 completely random.
After this patch, the offering will be weighted as follows:
- 2/3 tailored with board & bench + 1/3 tailored with just the board.
Weapon Rerolls
With shorter games making weapon pivots tougher, we've bumped weapon rolls from 2 to 4 in weapon amplifier rounds.
This will give players more flexibility to adapt their comp around their weapon.
Balance Adjustments
Last patch's rogue buffs have reestablished them as a threat. Combined with dominant Fighters, this has solidified auto-attack compositions, elevating Air affinity to new heights via its dodge mechanics, which shine brightest against auto-attackers.
This patch targets Fighters and Air as overperforming synergies, alongside the thriving composites built around Air, Fighters, and Rogues. We've also provided targeted support for underperformers in Nature, Empaths, and Tsunami, complemented by precision tuning to Weapons, Suits, and Augments.
Legendary Augments |
|---|
Arcane Conduit:
|
Celestial Cycle:
|
Titan's Redoubt:
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As always, we’ll continue monitoring gameplay, collecting feedback, and making improvements where needed. Jump in, test out the changes, and let us know what you think.
See you on the battlefield.