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Illuvium: Arena Update 1.18.9

Patch Notes

  • Date PublishedOct 13, 2026
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This patch rebuilds several augments within the game and increases the number of Legendary Augments in the average game. Also several tweaks to synergies were made alongside a few smaller changes

Illuvials

Carablu:

  • Physical Resist: 40 → 30
  • Energy Resist: 45 → 35

Caradulo:

  • Physical Resist: 45 → 35
  • Energy Resist: 50 → 40

Cardulox:

  • Physical Resist: 65 → 55
  • Energy Resist: 70 → 60

Weapons

Earthgrasp Sceptre: Still aims at the 3 furthest enemies and roots for 2 seconds. Omega Energy Damage is down.

  • Omega Energy Damage: 400 → 300

Weapon Amplifiers

Earthgrasp Sceptre's Bramble Patch: Still +700 Health. The Omega damage override is lower.

  • Omega Energy Damage: 500 → 400

Earthgrasp Sceptre's Grounded Returns: Still +700 Health and refunds Energy on Omega. The refund is smaller.

  • Energy Cost refund: 35% → 25%

Galewind Bow's Energy Conservation: Still +500 Health and refunds Energy on Omega. The refund is smaller.

  • Energy Cost refund: 35% → 25%

Augments

Singulating Omega Reactor: Still steals 5 Omega Power from the highest Omega Power enemy on Omega. The stats on it are higher.

  • Omega Power: +15 → +20
  • Crit Chance: +4% → +5%
  • Crit Amp: +4% → +5%

Amplifying Omega Reactor: Was +20 Omega Power and +2% Damage Amp. Now +20 Omega Power, Energy Regen, and Starting Energy.

  • Energy Regen: +2
  • Starting Energy: +20

Exsolve Omega Reactor: Was a 10% Max Health Shield for 7 seconds that granted 15 Omega Power when it expired, plus +20 Omega Power and +5 Resistances. Now, on start, it steals 10 Omega Power from the 3 closest allies and gains twice that (60 Omega Power). The Shield, Resistances, and passive Omega Power are gone.

Charged Force Reactor: Was a flat +25% Attack Damage and +2% Damage Amp. Now +20% Attack Damage, and every 10 seconds it gains another 5% Attack Damage. Damage Amp is gone.

  • Attack Damage: +25% → +20%

Precise Force Reactor: Still +20% Attack Damage and +10% Crit Chance. Crit Amp is higher.

  • Crit Amp: +10% → +20%

Echoing Force Reactor: Still gains Attack Damage and Crit Amp on Takedown (5% Attack Damage unchanged). The stats on it shifted: more Attack Damage, less Crit Chance, more Takedown Crit Amp.

  • Attack Damage: +15% → +20%
  • Crit Chance: +7% → +5%
  • Takedown Crit Amp: +4% → +6%

Conduction Void Reactor: Still buffs the 3 closest allies on start, and the holder still has +3% Health and +10 Omega Power. Allies get more Omega Power, Energy, and Shield. The 20% Dodge is gone.

  • Ally Omega Power: 8 → 10
  • Ally Energy: 20 → 30
  • Ally Max Health Shield: 4% → 5%

Safeguard Void Reactor: Still gives all allies 10 Mitigation on start, with +5% Health and +15 Omega Power on the holder. Allies now also get Dodge.

  • Ally Dodge Chance: 5%

Arcane Conduit: Still converts Attack Damage into Omega Power and grants Energy on attacks. Both numbers are lower.

  • Attack Damage as Omega Power: 30% → 25%
  • Energy per attack: 7 → 5

Absorbtion Cells: Still stacks Omnivamp, Attack Damage, and Crit Chance on combat start and on Takedown. Omnivamp per stack is higher; Attack Damage and Crit Chance per stack are unchanged.

  • Omnivamp: 2% → 3%

Infinity Core: Still a Crit Chance and Omega Power package. Both numbers are lower.

  • Crit Chance: 30% → 20%
  • Omega Power: 60 → 50

Berserker's Flury: Still grants Attack Speed, +10 Attack Range, and Crit Amp from Attack Speed. Attack Speed is lower; Range and the Crit Amp conversion are unchanged.

  • Attack Speed: 20% → 10%

Devourer Core: Still +20% Damage Amp, and attacks still steal Resistances. The steal is higher.

  • Resistances stolen: 5% → 10%

Synergies

Air: The (6) combat-start Omega Power strip on enemies is stronger.

  • Enemy Omega Power lost: 20 → 40

Earth: At combat start now also cuts enemy Attack Damage by 20%, the other effects for this synergy are unchanged

Fire: Increased values for the Attack Damage increase, Fire units still get double

  • 6% / 12% / 18% → 5% / 15% / 20%

Water: Decreased values for Energy Regeneration, Water units still get double.

  • 1 / 2.5 / 4 / 5.5 → 1 / 2 / 3 / 5

Mud: Units still steal Attack Damage and Omega Power for 2 seconds, and at max stacks Mud still hands off 20% of those stats on Vanquish.

  • Steal Attack Damage and Omega Power: 18% / 24% → 25% / 35%
  • (3) closest allies: 2 → 3

Phantom:

  • 3-stack Omega Power: 10 → 12
  • 3-stack Energy steal: 60 → 80
  • (3) Omega heal: 4% → 5%

Vanguard: This synergy has been buffed at its highest threshold only. The bonus effect of healing stays the same

  • 3-stack Crit Amp from Resistances: 45% → 50%
  • 3-stack bonus Physical Damage: 4% → 5%