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Illuvium: Arena Update 1.7.0
Patch Notes
- Date PublishedMar 19, 2025

This patch overhauls several core systems, including Illuvials, Synergies, and Augments. We aim to simplify mechanics while addressing balance concerns related to team compositions and support/empath Illuvials. The following changes aim to adjust power levels and enhance the game's pacing by making combat snappier.
Instead of detailing every unit, we highlight the major changes and leave the finer details for players to explore in-game.Gameplay & System Updates
Gameplay & System Updates
System Changes & Terminology Updates
We have simplified existing conditions to make them more intuitive:
- Removed stacking behavior from all conditions.
- Burn: Reduces healing received by 25%.
- Poison: Deals 1% of target's Max Health as Pure Damage per second.
- Frost: Reduces target's Attack Speed by 25%.
New debuff effects:
- Shatter: Reduces Physical Resistance by 25%.
- Corrode: Reduces Energy Resistance by 25%.
These effects are present on Augments and are stronger on Legendary Augments or certain Synergy thresholds.
- Addressed a core system issue causing all the percentage buffs to be applied from the current values instead of the base.
- In multiple scenarios, this caused the units to reach very high damage values, due to the buffs being scaled multiplicatively.
- Damage Amplification, Max Health and buffs based on a different stat (e.g., 10% Omega Power as Attack Speed) will still be applied from the current value.
- Adjusted the Energy gained by units when taking damage from 20 to 40.
- This means that for every 40 damage received, the unit gets 1 Energy.
- Fixed an issue causing the Damage Reduction to stack on specific units, like Seeforus, when chain casting.
- Grit and Resolve are now part of a single effect, instead of individual buffs and debuffs–Mitigation.
- Physical and Energy Resistance are now part of a single effect–Resistance, but they can also be received as individual buffs and debuffs.
Gauntlet Changes
- Adjusted the Drone Damage formula to be less aggressive in the game's early stages.
- Adjusted the Credit drops from the PvE rounds from flat to per enemy tier.
- Default Credits per Tier: 1/2/3/4/5/6
Description Updates
- Rich Text descriptions are now extended to Augments for better clarity.
- Tooltip updates now display effect descriptions directly where needed (e.g., an item using Corrode will also explain what Corrode does in its tooltip).
- Reduced the amount of Rich Text on all tooltips to make it easier to read.
Balance Adjustments
This patch marks a massive step toward a more refined and balanced gameplay experience. We’re eager to see how players adapt to the changes and how new strategies evolve.
