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Illuvium: Arena Update 1.10.1

Patch Notes

  • Date PublishedJul 22, 2025
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This update addresses several key areas of the game. It includes bug fixes related to Spectator Mode, the Carousel, and various stability issues leading to crashes. In addition, it introduces meaningful quality-of-life improvements focused on the Preparation PhaseCarousel interactions, and Bonding mechanics.

Lastly, this patch delivers a balance pass, adjusting the power levels of certain overperforming Amplifiers, and fine-tuning specific IlluvialsAugments, and Synergies to ensure a more competitive and enjoyable gameplay experience.

Gameplay & System Updates

Quality Of Life

  • Carousel Illuvial and Drone movement speeds have been reduced to lower stress and improve precision during selection.
  • All actions related to Illuvial placementBondingAugment Forging, and Equipping now use a Click + Drag + Release interaction (replacing Click + Drag + Click), making these actions faster and more intuitive, freeing up more time for strategic thinking.
  • Added an Augment suggestion tooltip that recommends the most effective Augments based on the Illuvials you currently own.

Bug Fixes and Improvements

  • Fixed an issue where the Draft Deck could block drone movement when using Spectator Mode.
  • Addressed several other bugs related to Spectator Mode functionality and stability.
  • Fixed a crash that could occur at the end of a round.
  • Resolved a bug causing an incorrect round outcome where all Illuvials died, but the round was still counted as a win.

Balance Adjustments

Illuvials

Pterodactyl : 

  • Omega range adjusted from 28/33/38 → 30/32/35 hex radius.

Turtle: 

  • Healing and Damage range adjusted from 25/30/35 → 28/30/33.
  • Stage 3 Healing and Damage reduced from 95 → 90 per second.

Phyriox:

  • Health increased from 1500 → 1600.

Affinities & Classes

Rogue: 

  • Critical strike chance reduced from 6/13/22% → 6/13/20%.

Magma: 

  • Damage increased from 40/70/100 → 50/75/100

Weapon & Amplifiers

Bastion: 

  • Damage reduction reduced from 20% → 15%.
  • Reflection damage reduced from 75 → 50.
  • Omega Power gain on hit during omega reduced from 2 → 1

Bow: 

  • Untargetability duration during omega reduced from 2s → 1.25s.

Rod:

  • Omega damage delay reduced from 3s → 1.5s.
  • Area of effect increased from 12 → 15 hexes.

Suit Amplifiers

Deadeye’s Wrat: 

  • Every third attack bonus pure damage reduced from 300% → 200%.

Luminara’s Curse: 

  • Number of triggers reduced from 3 → 2.
  • Now activates at 70% and 40% health (previously 75/50/25%).
  • Each trigger: blinds enemies for 2.5s and reduces resistances by 15 permanently.

Forge Augments

Fatesealer: 

  • Clumsy duration reduced from 5s → 3s.
  • Attack Speed on takedown reduced from 8% → 7%.

SITDOWN: 

  • Stolen resistances reduced from 30% → 25%.

Ion Shroud: 

  • Attack Damage and Attack Speed bonuses reduced from 15% → 10%.

Sunder Matrix: 

  • Old: Every 3 attacks gain 3% Penetration, up to 15 stacks.
  • New: Gain 15% Penetration immediately.

Goliath Force:

  • Health gained increased from 200 → 250.

Eldersurge:

  • Healing efficiency gain reduced from 25% → 15%.
  • Health gain increased from 100 → 150.
  • Omega Power gain increased from 10 → 15.

Legendary Augments

Voidcleaver: 

  • Chain Damage increased from 60% → 65% of base attack damage.

Times Respite:

  • Shielding on Omega reduced from 500% → 300% of energy cost.
  • Now heals for 300% of the energy cost.

Celestial Cycle:

  • Omega Power gain increased from 5 → 6.

Retribution's Call:

  • Thorns damage increased from 15 → 20.

Lifestorm:

  • Health gained increased from 300 → 500.

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