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Illuvium: Arena Update 1.17.11
Patch Notes
- Date PublishedAug 3, 2026


Balance Update
This update further buffs and builds out Stage 3 Lynxes and makes a big pass on underperforming weapons to give the ranger more power and identity where its needed. Also Tsunami is tuned alongside some smaller Synergy changes
Stage 3 Lynxes
Stage 3 Lynxes now permanently empower their entire team whenever they cast their Omega. Their affinity-specific bonuses have been adjusted to account for affecting all allies:
- Earth: All allies permanently gain 3 Physical Resistance
- Water: All allies permanently gain 0.2 Energy Regen
- Fire: All allies permanently gain 1% base Attack Damage
- Nature: All allies permanently gain 3 Health Regen
- Air: All allies permanently gain 3 Energy Resistance
These effects apply to Fighter, Rogue, Bulwark, Psion, and Empath Stage 3 Lynxes.
Illuvials
The units that have the Tsunami synergy are being buffed to compensate for the later Tsunami nerf
Axodon: Improved its Omega’s expiry damage while correcting the displayed totals.
- Omega expiry damage: 210 → 245
- Shield description corrected: 420 → 440—the Shield itself is unchanged
Tiktaalik Line: Gushing Cure now provides substantially more team healing and enemy damage.
- Ebb: Healing and Energy Damage: 75 → 100
- Fludd: Healing and Energy Damage: 135 → 175
- Geyyser: Healing and Energy Damage: 200 → 250
Weapons
This pass focuses heavily on helping underused weapons. No weapon received a direct nerf.
Flamewarden Staff: More durable, more accessible, and more threatening when its Omega lands.
- Health: 500 → 600
- Omega Cost: 150 → 130
- Omega Damage: 500 → 600
Shadow Maul: Improved its basic combat tempo and made its expensive Omega more attainable.
- Attack Speed: 65 → 70
- Omega Cost: 300 → 250
Ember Buckler: A stronger and more accessible control option.
- Omega Cost: 210 → 180
- Omega Damage: 575 → 650
Emberling Rod: Its Omega comes online sooner and now reliably produces both intended blooms.
- Omega Cost: 160 → 145
- Fixed an issue that could prevent the second bloom from triggering
Quake Maulers: Improved both its defensive payoff and its ability to break through Physical Resistance.
- Omega Shield: 450 → 550
- Physical Resistance reduction per Attack: 5 → 7
Sylphid Blade: Its Omega now carries considerably more immediate impact.
- Omega Damage: 375 → 500
- Attack Speed reduction: 3% → 5%
Ember Bastion: Increased the defensive pressure created by attacking into its Omega.
- Reflected Energy Damage: 25 → 35
Sprout Guard: Increased the durability of its Omega Shield.
- Omega Shield: 625 → 750
Weapon Amplifiers
Cyclone’s Wake — Aero Edge: Improved its defensive floor.
- Physical Resistance: 10% → 20%
Razor Squall — Aero Edge: Substantially increased its Omega scaling.
- Omega Damage: 500 → 750
Bramble Patch — Earthgrasp Sceptre: Increased its Omega damage.
- Omega Damage: 350 → 500
Crippling Roots — Earthgrasp Sceptre: Significantly improved its resistance shredding.
- Resistance reduction: 10% → 20%
Ensnaring Vines — Earthgrasp Sceptre: Extended its Omega control duration.
- Silence duration: 1s → 1.5s
Shattering Spines — Earthgrasp Sceptre: Increased its raw Omega scaling.
- Omega Power: 50 → 75
Scorching Reflection — Ember Bastion: Increased reflected damage.
- Reflected Energy Damage: 35 → 50
Crushing Momentum — Grove Sword: Increased its Omega damage.
- Omega Damage: 900 → 1,100
Energy Catalyst — Lava Gauntlet: Each Omega now provides more permanent scaling.
- Omega Power gained: 20 → 35
Magma Intensifier — Lava Gauntlet: Increased its Omega damage.
- Omega Damage: 600 → 750
Consuming Flames — Lava Gauntlet: Increased its Max Health-based damage.
- Max Health Pure Damage: 10% → 15%
Energy Erosion — Ripple Flail: Empowered Attacks burn substantially more Energy.
- Energy burned: 25 → 40
Petal Detonation — Sprout Guard: Improved both the Shield and its expiry payoff.
- Omega Shield: 500 → 750
- Expiry Energy Damage: 400 → 550
Maelstorm — Tidal Shiv: Increased the permanent Attack Damage gained from casting Omega.
- Physical Attack Damage gained: 25 → 40
Suit Amplifiers
Dimensional Ambush: Increased both its opening burst window and its permanent post-return payoff.
- Temporary Attack Speed: 125% → 150%
- Post-return Attack Damage: 60% → 75%
Echo of the Fallen: Each fallen ally now provides more permanent power.
- Omega Power per fallen ally: 10 → 12
- Attack Damage per fallen ally: 8 → 10
Staggering Strike: Reduced the Attack Speed cost of its powerful on-hit effect.
- Attack Speed penalty: -40% → -30%
Explosive Tempo: Reduced its explosion scaling while preserving its stacking Attack Speed identity.
- Explosion scaling: 100% → 80% of Attack Speed
Augments
Disruptive Force Reactor: Reduced its immediate stat efficiency. Truesight and stacking Attack Speed on assists are unchanged.
- Attack Damage: 10% → 5%
Piercing Force Reactor: Reduced its per-Attack Max Health damage.
- Max Health Pure Damage: 2% → 1%
Phasebreaking Impact Reactor: Slightly reduced its passive stats. Its Health trigger and Untargetable duration are unchanged.
- Attack Damage: 5% → 4%
- Health: 5% → 4%
Synergies
Water: Slightly reduced team-wide Energy Regen while retaining stronger scaling at higher thresholds. Water units continue receiving double these values.
- Team Energy Regen: 1.2 / 2.6 / 4.2 / 6 → 1 / 2.5 / 4 / 5.5
- Water-unit Energy Regen: 2 / 5 / 8 / 11
Bulwark: Increased its team-wide defensive contribution, with Bulwarks continuing to receive double the amount.
- Team Resistances: 5 / 10 / 18 → 10 / 15 / 20
- Bulwark Resistances: 10 / 20 / 36 → 20 / 30 / 40
Colossus: Significantly increased its Max Health scaling.
- Max Health: 20% / 30% / 45% → 30% / 40% / 55%
- The Colossus 4 description now correctly shows its existing 6-second Taunt cadence
Mystic: Restored a small amount of power at every threshold.
- Damage Amp and Damage Reduction: 6% / 11% / 16% → 7% / 12% / 17%
Slayer: Substantially increased its takedown and Vanquish scaling, particularly at higher thresholds.
- Attack Speed and Attack Damage: 30% / 40% / 50% → 40% / 55% / 70%
Predator: Improved its execution pressure, empowered Attacks, and final-threshold Crit scaling.
- Execute threshold: 10% / 12% / 15% → 12% / 15% / 20%
- Empowered Attack damage: 175% / 250% / 375% → 225% / 325% / 450%
- Predator 4 Crit Amp conversion: 50% → 75% of Crit Chance
Behemoth: Slightly reduced its Max Health and empowered-Attack scaling.
- Max Health gained: 7% / 10% / 15% → 6% / 9% / 12%
- Max Health dealt as Physical Damage: 7% / 10% / 15% → 6% / 9% / 12%
Tsunami: Reduced its repeated Omega acceleration while retaining its splash damage and healing identity.
- Energy refund: 40% / 45% / 50% → 30% / 35% / 40%
- Splash damage and Tsunami 4 healing are unchanged
Verdant: Reduced its overall healing output
- Self-healing: 35% / 50% / 65% → 30% / 45% / 60%
- Flat zone healing: 25 / 30 → 20 / 25 Health per second
- Verdant 4 zone healing: 3.5% → 3% Max Health