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Illuvium: Arena Update 1.18.3

Patch Notes

  • Date PublishedSep 16, 2026
Arena Patch 1 18 1 Blog
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Overview

This update introduces the Event Pass! This feature and the accompanying tournament will be handled in a separate blog post in-depth. Acting like a mini Battle Pass. Play and complete quests to earn Arena Points each Event to earn Illuvials, XP Boosts, Fuel and some cosmetics. This update includes a swath of changes to make balancing easier in the future while also emphasizing the Hyper system more as standout for our game. It also includes redesigns to synergies and removes Composite chips while changing max Composite stacks to 3 across the board.

Synergies

Hyper: Scaling Hyper is class-flavored now, and the cap is lower. At full hyper Damage Amp and Damage Reduction is still 10%.

  • Fighter: Attack Speed, 0.3% per point (max 30%)
  • Bulwark: Max Health, 0.3% per point (max 30%)
  • Empath / Psion: Omega Power, 0.3% per point (max 30%)
  • Rogue: Crit Chance, 0.3% per point (max 30%)

Hyper also charges slower within the same Affinity matchup, emphasizing the difference between getting Hyper and not getting Hyper. The design goal is for a mono matchup to be a clear victory for the Affinity with a Hyper advantage, unless the player with the disadvantaged Affinity has an immense TPI and Level advantage

Air: No longer gives Dodge. Your team gains Energy Resist instead (Air units still get double). At max Air, getting hit fires Energy Damage based on Omega Power.

  • Team Energy Resist: 10 / 20 / 30 (Air: 20 / 40 / 60)
  • Max Air zap: 10% of Omega Power as Energy Damage

Earth: No longer gives Mitigation. Your team gains Physical Resist instead (Earth units still get double). At max Earth, Earth units get Mitigation.

  • Team Physical Resist: 10 / 20 / 30 (Earth: 20 / 40 / 60)
  • Max Earth Mitigation: 50
  • Thresholds are now 2 / 4 / 6

Bulwark: No longer gives Resistances. Your team gains Max Health instead (Bulwark units still get double). At max Bulwark, they grow Thorns from their Health.

  • Team Max Health: 5 / 10 / 15% (Bulwark: 10 / 20 / 30%)
  • Max Bulwark Thorns: 1% of Max Health

Empath / Fighter / Psion / Rogue: Same kits, less of the team stat, Hyper is doing more of that job now.

  • Empath Shield: 5 / 9 / 14% → 3 / 6 / 10%
  • Fighter Attack Speed: 5 / 7 / 10 / 16% → 4 / 6 / 8 / 10%
  • Psion Omega Power: 8 / 16 → 5 / 10
  • Rogue Crit Chance: 6 / 14 / 21% → 3 / 6 / 10%

Composite Synergies

Composites now max out at 3 stacks across the board. Also Composite Chips are removed from all PvE Round rewards and replaced with Base Synergy or Legendary augments. Furthermore, some synergies have been adjusted to account for less stacks.

Bloom

  • 2/3-stack: unchanged
  • Max-stack: Blossom also burns nearby enemies for 500% → 250% of Health Regen as Energy Damage each second

Dust

  • 2/3-stack: unchanged
  • Max-stack: Allies inside the cloud also get the empowered attack 250 → 75 Energy Damage

Frost

  • 2/3-stack: unchanged
  • Max-stack: After 10s, enemies in 25 hexes are still Frozen for 2s, and permanently lose 25% → 15% Attack Speed and Move Speed

Granite

  • 2/3-stack: No more permanent Damage Reduction (12% / 24%). Invulnerable still 4s / 5s at combat start
  • Max-stack: Invulnerable still returns every 20s. Thorns removed (was 20)

Inferno

  • 2/3-stack: unchanged
  • Max-stack: Superheat also cuts enemy healing 1.5% → 1% per second

Magma

  • 2/3-stack: Damage unchanged (45 / 65). Allies on the molten ground get Physical Resist instead of Mitigation (6 / 8 → 20 / 30)
  • Max-stack: Ground still expands faster. Damage Amp 3% → 2%

Mud

  • 2/3-stack: Steal Attack Damage and Omega Power 24 / 32% → 18 / 24%
  • Max-stack: On death, pass 15% → 20% Attack Damage and Omega Power to the 2 closest allies

Shock

  • 2/3-stack: unchanged
  • Max-stack: Lightning still strikes every 4s (same bonus, now at 3)

Spore

  • 2/3-stack: unchanged
  • Max-stack: Omega also heals your lowest-Health ally 16% → 8%

Steam

  • 2/3-stack: unchanged
  • Max-stack: Steam procs every 6s → 7s

Tempest

  • 2/3-stack: Enemies still pay 14 / 18% more Energy Cost. No more Energy / Omega Power on Dodge, Tempest units gain 20 / 30% Dodge Chance instead
  • Max-stack: Takedowns still refund 50% Energy (same bonus, now at 3)

Toxic

  • 2-stack: unchanged
  • 3-stack: Vanquish heal 150 → 120. Explosion 11% → 10% Max Health
  • Max-stack: Poison and explosion radius still double (same bonus, now at 3)

Tsunami

  • 2/3-stack: Omega refund 30 / 35% → 25 / 30%. Splash 300 / 350% → 250 / 300% of Energy Cost
  • Max-stack: Splash heals for 15% → 10% of the damage it deals

Verdant

  • 2-stack: unchanged (30% heal over 4s, zone 40 per second)
  • 3-stack: Burst heal still 45% over 4s. The 50/s zone is replaced by the max-stack zone
  • Max-stack: That zone heals 3% → 1% Max Health

Wildfire

  • 2/3-stack: unchanged
  • Max-stack: Blaze still spreads instantly. Energy Resist shred removed (was 3 per tick)

Aegis

  • 2/3-stack: unchanged
  • Max-stack: Also share Max Health 11% → 10%

Arcanite

  • 2/3-stack: unchanged
  • Max-stack: Resistance Piercing 50% → 25%

Behemoth

  • 2/3-stack: unchanged
  • Max-stack: Empowered attacks grant 8% → 4% Attack Speed

Berserker

  • 2/3-stack: unchanged
  • Max-stack: Indomitable Attack Speed 100% → 50%

Colossus

  • 2-stack: No more bonus Max Health. Team Damage Reduction 5% → 10%
  • 3-stack: No more bonus Max Health. Team Damage Reduction 10% → 20%
  • Max-stack: Taunt still every 6s (same bonus, now at 3)

Enchanter

  • 2/3-stack: unchanged
  • Max-stack: Omega grants the team 2% → 1% Damage Amp

Harbinger

  • 2/3-stack: Resist from Omega Power unchanged (20% / 30%). Omega Power per 1% missing Health 0.6 / 1.0% → 0.3 / 0.6%
  • Max-stack: Every second, deal Energy Damage in 28 hexes equal to 5% → 3% of Omega Power + Resistances

Invoker

  • 2-stack: Omega Power from Energy Cost 11% → 10%
  • 3-stack: 15% unchanged
  • Max-stack: Omega Shield 300% → 150% of Energy Cost

Mystic

  • 2/3-stack: unchanged
  • Max-stack: When an ally is vanquished, the team heals and gains Attack Damage 6% → 3% (still stacks)

Phantom

  • 2/3-stack: unchanged
  • Max-stack: Heal 8% → 4% of Omega damage dealt

Predator

  • 2/3-stack: unchanged
  • Max-stack: Convert 75% → 35% of Crit Chance into Crit Amp

Revenant

  • 2/3-stack: unchanged
  • Max-stack: Empowered attacks slow Attack Speed 15% → 10% for 3s

Slayer

  • 2/3-stack: unchanged
  • Max-stack: Attacks deal 35 → 15 bonus Pure Damage

Templar

  • 2/3-stack: unchanged
  • Max-stack: Still shares stolen stats with both allies. Amount shared 6 → 5

Vanguard

  • 2/3-stack: unchanged
  • Max-stack: Empowered hit heals 15% → 5% of the damage dealt

Weapons

Air, Earth, and Bulwark weapons are sturdier. A few Energy Costs went up with the extra Health.

Aero Edge / Galewind Bow: More Energy Resist.

  • Energy Resist: 55 → 75

Earthgrasp Sceptre: More Physical Resist.

  • Physical Resist: 55 → 75

Quake Maulers: More Physical Resist.

  • Physical Resist: 65 → 85

Shadow Maul / Sprout Guard: More Physical Resist.

  • Physical Resist: 75 → 95

Ember Bastion: Tankier, costs more Energy.

  • Health: 1100 → 1300
  • Physical Resist: 85 → 105
  • Energy Cost: 140 → 160

Ember Buckler: Tankier, costs more Energy.

  • Health: 900 → 1100
  • Energy Cost: 160 → 180

Ripple Flail: Tankier, costs more Energy.

  • Health: 850 → 1050
  • Energy Cost: 140 → 160

Tempest Lance: Tankier, costs more Energy.

  • Health: 1100 → 1300
  • Energy Resist: 75 → 95
  • Energy Cost: 120 → 130

Augments

Dodge and Mitigation moved here (and onto some composites).

Overflowing Impact Reactor: At low Health you still get Attack Damage and a Shield, and now Dodge as well.

  • Dodge Chance: 20%

Conduction Void Reactor: Your 3 closest allies still get Omega Power, Energy, and a Shield on start — and now Dodge.

  • Dodge Chance: 20%

Dense Stasis Reactor: Less Health, now with Mitigation.

  • Max Health: 15% → 10%
  • Mitigation: 20

Safeguard Void Reactor: No more start-of-combat team Shield. Allies get Mitigation instead.

  • Team Shield: removed
  • Team Mitigation: 20

Bug Fixes

Lava Gauntlet — Consuming Flames: The burn no longer eats Lava Bomb. Omega still deals its Energy Damage in the area, plus the 15% Max Health Pure burn over 4 seconds.