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Illuvium: Arena Update 1.8.3

Patch Notes

  • Date PublishedApr 14, 2025
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This patch brings a sweeping balance pass across Illuvials, Augments, Synergies, and Legendary Augments, designed to improve gameplay clarity, shift the meta, and reward strategic team compositions. 

Let’s dive into the details!

Gameplay & System Updates

Bug Fixes & Other Improvements

  • Default Poison Damage increased from 1% to 2% (special effects are now also doubled).
  • Fixed an interaction causing Guardian's Grid not to apply the correct Shield amount when other effects that increase Resistances were active (e.g., Chronoguard).
  • Fixed an issue causing Hallow Repressor not to activate on Battle Start (e.g., initial shields were unaffected).
  • Fixed an issue causing Infurion's Attack Speed not to be calculated from base.
  • Fixed an issue causing Prey Drive to deal 6% additional damage instead of the intended 3%.
  • Fixed an issue causing Velthrax's Attack Speed not to be calculated from base.
  • Fixed an issue causing Furyheart's Attack Damage buff not to be applied from base.

Balance Adjustments

Illuvials

  • Kukkaraph:
    • Attack Damage: 140 → 150
  • Fern/Fernite/Balzenite:
    • Energy Cost: 180 → 160
  • Squizz/Octius/Ophisto:
    • Health: 1000/1350/1850 → 900/1250/1750
    • Omega Damage: 350/650/1000 → 325/600/1000
  • Alphie/Synalph/Dualalph:
    • Health: 1000/1350/1850 → 900/1250/1750
  • Tatoopee/Teantee/Seerfous:
    • Omega Damage: 225/375/500 250/400/550

Affinities & Classes

  • Fighter
    • Attack Speed (Fighters): 18/26/42/50% → 20/32/50/60%
    • Attack Speed (Allies): 9/13/21/25% → 10/16/25/30%
  • Templar
    • Number of Attacks: 4 → 3
    • Attack Damage and Resistance: 6/7/8 7/8/9
  • Psion:
    • Omega Power (Psions): 24/40/60 → 16/34/40
    • Omega Power (Allies): 12/20/30 → 8/17/20
  • Air:
    • Dodge Chance (Air): 16/34/52 → 14/30/40
    • Dodge Chance (Allies): 8/17/26 → 7/15/20
    • (6 Air) Zap Damage: 150% → 50%
  • Earth:
    • (7 Earth) Mitigation Damage: 100% → 50%
  • Nature:
    • Heal (Nature): 2.5/4/5.5/8% → 2/3.5/5/7%
    • Heal (Allies): 1.25/2/2.25/4 → 1/1.75/2.5/3.5
    • (9 Nature) Damage based on Missing Health: 8% → 5%
  • Dust
    • Blind Duration: 1.5/2/2.5 Seconds → 1/1.5/2 Seconds
  • Spore:
    • Energy Burn: 10/14/20% → 8/10/12%
    • Spore Heal: 8/12/16% → 6/9/12%
  • Steam:
    • Activation: 9 Seconds → 10 Seconds
  • Tempest:
    • Enemy Energy Cost: 15/20/25% → 10/15/20%
  • Tsunami:
    • Refund Energy: 15/20/25% → 10/15/20%
  • Verdant:
    • Zone Heal: 25/35 Hexes → 15/20 Hexes
  • Bulwark:
    • (5 Bulwark) Damage Radius: 20 Hexes → 15 Hexes
    • Resistances (Bulwark): 12/30/46 → 8/24/32
    • Resistances (Allies): 6/15/23 → 4/12/16
  • Enchanter:
    • Heal on Omega: 4/7/10% → 3/6/7%
    • (4 Enchanter) Damage Amp on Omega: 2% → 1%
  • Berserker:
    • Empowered Damage: 105/180/240% → 115/190/250%
    • Omnivamp: 10/20/25% → 15/25/30

Forge Augment

  • Abyss Rot
    • Now grants both types of Resistance: 15 → 10
  • Barrier Reverb
    • Cooldown: 1.5 Seconds → 1 Second
  • Corroder
    • Radius: 20 Hexes → 15 Hexes
  • Cryonic Talisman
    • Health: 300 → 200
  • Eldersurge:
    • Holder Activation: 10 Seconds 20 Seconds
  • Flow Equalizer:
    • Energy: 8 → 5
  • Furyheart:
    • Damage Amp: 2% 5%
  • Apex Supercharger:
    • Damage Amp: 2% 5%
  • Goliath Force:
    • Conversion: 1% → 2%
  • Guardian’s Grid:
    • Shield based on Resistances: 100% 70%
  • Hallow Repressor:
    • Affected enemies: 2 1
    • Effectiveness: 25% 30%
  • Infurion:
    • Attack Speed Granted: Every Cast Every 2 Casts
  • Ion Shroud:
    • Health: 300 250
  • Mindstorm:
    • Omega Power: 15 10
  • Overguard:
    • Resistance: 20 10
  • Riftbreaker:
    • Now grants both types of Resistance: 15 10
  • Spellweaver’s Aegis:
    • Omega Power after Shield: 20 25
  • Titan Boon:
    • Max Health: 450 600
    • Percentage Max Health: 6% 9%
  • Vanquisher’s Barrier:
    • Duration: 4 Seconds → 3 Seconds
  • Arcane Accelerator:
    • Activation: 5 Seconds → 6 Seconds
  • Veil Piercer:
    • Stacks: 15 → 10
  • Vengeful Mantle:
    • Cooldown: 1 Second → 1.5 Seconds
  • Vorpal Crest
    • Attack Damage and Crit Amp: 4% → 5%

Legendary Augment

  • Arcane Conduit
    • Conversion: 35% → 40%
  • Blightfire
    • Health: 450 → 500
  • Eternal Hunger
    • Takedown Omnivamp: 3% → 5%
  • Evasive Veiling
    • Attack Speed: 50% → 75%
  • Succors Gift
    • Damage Amp/Reduction: 15% → 10%
  • Titans Redoubt
    • Max Health: 35% → 40%
  • Velthrax:
    • Piercing: 40% → 50%

As always, your feedback helps us evolve and refine the gameplay experience, so keep it coming!


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