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Illuvium: Arena Update 1.9.1
Patch Notes
- Date PublishedMay 13, 2025

This patch continues to address the lingering dominance of the tank meta. While the previous update significantly reduced its strength, residual effects still favored slower, sustain-focused compositions—particularly those built around synergies like Nature, Templar, and Empath. This resulted in a late-game core often anchored by Illuvials such as Titanor (Beetle) and Blazenite (Shoebill).
To further balance this, we’ve slightly nerfed Bulwark, while also elevating several underperforming primary synergies: Psion, Rogue, Water, and Fire) to create space for more diverse late-game builds. These changes are intended to empower Illuvial lines like Rhamphyre (Pterodactyl), Monarch (Poodlemoth), and Dualeph (Pistolshrimp) to become more viable and competitive.
In parallel, we've tuned down the power of top-performing composites, especially Behemoth and Templar, which had become near auto-picks when offered as Imprints. Finally, we’ve continued refining Augment balance, with a particular focus on boosting the viability of underused augments we hope to see rise in popularity.
Finally, to help reduce queue times as we continue developing remaining features and quality-of-life improvements, we've temporarily enabled bots in ranked matches. In games with longer wait times, you may occasionally encounter a few bots, typically around two per match. Now let's dive in the detailed changes of this patch:
